#I've written an outline just to see what the story would be like if I were to do like. the entire story of the game
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What if we fell in love and you died LMAOOO what then
#joke of the century fr#the real what if is like what if I made a little prologue comic for bloodlines to show the night when pepper died#jk there's no what if I'm already doing it HAHA#and NONE of you can stop me 🔫#sleep.txt#sketch tag#only I can stop MYSELF#fr tho. if I may be fr for a sec#I've written an outline just to see what the story would be like if I were to do like. the entire story of the game#the vincent & pepper TM version of the story ofc which deviates a bit from canon#and uh. the outline is over 30 pages long#and I've come to the conclusion there would be about 30 chapters#if I were to cover the entire game#and yk I'm insane bc I looked at the finished outline and went 'well it's not even that long'#LIKE BRO#is my little character obsession worth starting a 30 chapters comic. is it.#I'm genuinely wondering#bc ON ONE HAND#I'd definitely improve on my comic skills & writing skills(especially writing dialogue and structuring a story and chapters)#and probably improve a lot on my art also bc of so many different scenarios I'd be drawing#but on the other hand.#it IS 30 chapters. like. I feel like I'm delusional rn#honestly I should probably just get the prologue done first and Then we'll see fnsjjcnfncn#no way to tell how fast or slow this would be until I finish this part first
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So why did Transformers One bomb?
Look, I'm just going to say it right off the bat: no, Transformers One is not the best Transformers movie of all time. I am (gritting my teeth) very happy for every single Transformers fan except me, who all seem to have liked it, and most of whom seem to have loved it. I agree that, as a production, it meets some baseline level of technical competence. It's a perfectly fine movie.
It's also the worst-performing Transformers movie Paramount has ever made.
Hopefully, now that its theatrical run has unceremoniously ended, people aren't going to try to rip me to shreds for theoretically threatening this multi-million-dollar film's box office revenue some miniscule amount by sharing a few teensy weensy complaints with my fifty followers.
Because I do just have a few little nitpicks, which I've tried my best to communicate, over the next 17,000 words of this post.
If you're not a Transformers fan, sorry, this essay is mostly written with the assumption that you've seen Transformers One. However, it might still be of some interest as a window into the current state of the franchise. I've written a basic plot summary of the movie to bring you up to speed, in that case. Because Transformers One purports to be the perfect introduction to the story, no homework needed, I've also done you the courtesy of elucidating background context as needed—think of this less as a review, and more as a history lesson, or maybe a "lore explained" YouTube video. After all, that's pretty much all that Transformers One is.
(And if farcically long posts aren't really your thing, you might prefer to listen to the special episode of Our Worlds are in Danger where my pals and I chatted about the film. Many of the hottest takes and silliest bits in this essay are shamelessly stolen from Jo and Umar.)
We've been waiting for Transformers One for a very long time. It's the first animated Transformers film to get a theatrical release since The Transformers: The Movie came out in 1986. It first entered development around a decade ago. Many fandom members I know online got to see it as far back as June. Its US premiere was in September; those of us in the UK had to wait a full extra month before seeing it, for no clear reason. This is a film which purports to show, in broad strokes, for the first time on the big screen, the origin of the Transformers: where they come from, who they are, and why they're fighting.
By the end of its runtime, Transformers One does not actually answer these questions. Don't get me wrong, it takes great pains trying to answer a lot of different, related questions—just ones which nobody was really asking in the first place: What does the word "Autobots" mean, if not "automobile robots"? What does the word "Decepticons" mean, if they're not actually deceitful? Why is he called "Optimus Prime"? Why is he called "Megatron"? If they were friends, why did they fall out? Why does Starscream sound Like That? Where does Energon come from? If "Prime" is a title, what were the other Primes like? How do Transformers transform?
Writer Eric Pearson, coming onto the project as an outsider to Transformers, describes having to go to Hasbro to ask these kinds of questions:
they had a script that outlined the story that they wanted to tell. I knew Optimus Prime and Megatron and I knew Bumblebee as well, or B. I had to ask about some of the other deeper ones, the mythology, “what exactly is the Matrix of Leadership?” Stuff like that.
See, Hasbro does in fact have the answers written down somewhere. The story as I understand it goes something like this. During the wild west of the '80s and '90s, Transformers "canon" was largely a by-the-seat-of-your-pants consensus-based affair between the freelance writers and copywriters the toy company would bring on to advertise their toys. That changed around the turn of the millennium, when late later-CEO Brian Goldner saw how Hasbro's licensed IP lines (such as Star Wars) were more financially successful and realised they could make more money by aggressively promoting their own in-house IP, which they didn't have to pay licensing fees for. (For the curious, a similar thought process at rival toy company Lego was what led to their creation of BIONICLE.)
The guy basically singlehandedly managing the Transformers brand at the time, Aaron Archer, eventually set to reconciling all the self-contradictory lore surrounding Transformers, an endeavour which dovetailed into the creation of the HasLab internal think-tank (best known for Battleship, the 2012 store-brand Michael Bay knockoff which was a failure critically and commercially but not in my heart) and ultimately the creation of the so-called "Binder of Revelation", an internal story bible which cost over $250,000 to produce and has strongly influenced nigh on every piece of Transformers media released since, but which we hadn't actually seen until it got leaked a week ago. As it turns out, the document itself (compiled mostly by marketers and toy designers) is patently useless to any writer: it's a typo-ridden internally-inconsistent wishy-washy mess that mostly describes the characters in terms of a made-up form of Transformers astrology that has otherwise never seen the light of day.
So although the Binder is the baseline story bible for most modern Transformers media, its influence isn't direct per se; it's more accurate to describe it as being an elaborate game of telephone between high-profile cartoons, comics, and other internal documents, with the Binder itself apparently just sitting in a drawer somewhere at Hasbro; Eric Pearson says that he never received a "binder", with the "script" he mentions either being the earlier draft from Andrew Barrer and Gabriel Ferrari (the guys who originally pitched the story), or some other unseen internal document. Director Josh Cooley, however, definitely seems to have been physically handed the Binder or its mass-market adaptation:
I knew that there was a lot of origin to be told, and when I first started, [Hasbro] gave me the Transformers Bible. I could not believe how big it was. I was like, "This is way more than I ever anticipated."
When trailers first dropped for Transformers One, a lot of my friends who are savvy were immediately like: "Oh, this is a weirdly faithful adaptation of the Binder of Revelation, huh."
I. The One True Origin of the Transformers
Half of the people reading this are Transformers fans, and half of you literally could not give less of a shit about Transformers, so if you're in the 'former group (so to speak), you'll just have to bear with me while I bring the rest of us up to speed.
Before the Transformers' civil war begins, Cybertron is being oppressed by the Quintessons. The Quintessons are a race of five-faced aliens (as in, not Transformers), who execute everyone they come across, first introduced in The Transformers: The Movie, presiding over a kangaroo court on a castaway world. In the followup cartoon five-parter "Five Faces of Darkness", writer Flint Dille established that, gasp, they were actually the original creators of the Transformers! But basically nobody else at the time was particularly compelled by this idea, it seems, with most fans preferring the more mythological origin story conceived by Bri'ish writer Simon Furman for the Marvel comics. I think people kind of just didn't like to think of the Transformers as being robots—mass-produced, a fabrication, programmed—as opposed to an alien race of thinking, feeling beings like us. But because the cartoon was important to many kids, a lot of early-2000s media tried to reconcile the cartoon and comic origin stories by stating that the Quintessons didn't actually create the Transformers; rather, they simply colonised the planet early in its history and pretended to be the Transformers' creators, until the truth came out and they got kicked offworld. This is how the Binder of Revelation ultimately paid lip service to the Quintessons. In Transformers One, the Quintessons are just sort of here, they're these evil aliens secretly skimming Energon from its miners, they don't speak English (or whichever language the film was dubbed into in your market region), they're just these nasty societal parasites.
Energon is Transformers fuel. In the original cartoon, it was these glowing pink cubes the Decepticons were always trying to produce using harebrained Saturday-morning-cartoon energy-stealing devices. There was a Cold War going on, America had just been through an "energy crisis", maybe you're old enough to remember any of that. Transformers are these big, complicated machines, so I guess the idea is they need this hyper-compressed superfuel to run off, and their homeworld has run out. By the time of the Binder of Revelation, the concept had been telephoned to the point where Energon is like the lifeblood of Primus or some shit.
Primus is the Transformers God—but not the kind of God you have "faith" in, rather this actual guy whose existence is objectively known in various ways. He transforms into a planet, that's kind of cool, right? Where does Primus come from? Look, it doesn't matter, he's like, the God of Creation, he was there at the start of time. He created all of the Transformers. All the other species in the galaxy, though, they evolved naturally thanks to "science". Actually wait, didn't that Quintus Prime guy go around the universe seeding all the planets with different kinds of Cybertronian life? That's why they're called Quintessons. See, now you know. Who's Quintus Prime?
Okay, so the Thirteen Original Transformers, or the Primes, are the thirteen original Transformers created by Primus. Most of them correspond to different kinds of Transformer: Nexus Prime is the god of Transformers who can combine, Onyx Prime is the god of Transformers who turn into animals, Micronus Prime is the god of Transformers who are small, and Solus Prime is the god of Transformers who are women. You might remember the Primes from Revenge of the Fallen, although there were only seven of them there for whatever reason.
Honestly, The Fallen was the only one who mattered for a long time. The whole reason there's thirteen of them is because thirteen is kind of an unlucky number, right? Twelve would've been fine. But throw in a thirteenth guy, and he betrays everyone, he's this fucked up evil guy. In the Binder of Revelation, though, the Thirteenth Prime is his own special guy shrouded in mystery, because they kind of liked the idea that Optimus Prime would secretly turn out to have been the Thirteenth Prime all along, and he just forgot or something, because that means he has the divine right of Primes. In IDW's 2010s comic-book reboot, the Thirteenth Prime was called "The Arisen"—in reference to that one line in The Transformers: The Movie, "Arise, Rodimus Prime!" (this margin is too narrow to explain who Rodimus Prime is). Towards the end of his run, writer John Barber did some actually interesting stuff with the concept, playing with the ambiguity over whether-or-not Optimus Prime was actually the chosen one.
All of Optimus Prime's immediate predecessors as Autobot leaders, Sentinel Prime, Zeta Prime, the lineage seen in "Five Faces of Darkness"... they're all false Primes. They're Primes in name only. In fact, IDW had a whole procession of these cartoonishly evil dictators thanks to a few continuity errors leading to the addition of a couple of extra narratively-redundant fuckers. Transformers One tries to simplify it slightly by just saying that Zeta Prime was one of the Primes for real—occupying that thirteenth "free space"—and it was just Sentinel Prime who was only a normal Transformer pretending to be a Prime, then Optimus Prime who's a real boy.
But if he's not a Prime from the start, Optimus Prime needs another name in the meantime. In the '80s cartoon episode "War Dawn", before he was called Optimus Prime, he was called "Orion Pax". Have you noticed that Optimus Prime is kind of an odd-one-out amongst all the straightup-English-word names like "Bumblebee" and "Ratchet" and "Jazz"? That's because his name was one of a tiny handful from very early in the franchise's development, before writer Bob Budiansky came onboard and came up with identities for the vast majority of the toys. Practically everyone Bob Budiansky named is called like, "Bolts" or some shit, long before the characters even know of Earth, which has always just been a contrivance of the setting you're not supposed to think about.
Presumably to create a parallel with Orion Pax's transformation into Optimus Prime, someone at Hasbro in the 2010s came up with a new name for the bot who would become Megatron: "D-16". In real-world terms, this was nothing more than a dorky reference to the Megatron toy's original Japanese release being number 16 in the line ("D" stands for "Destron", which is what they call Decepticons in Japan). But in-universe, the name "D-16" was drawn from the sector of the mine where he worked. I don't get the impression it was originally intended to be part of a broader pattern.
Which is why I'm baffled as to what the hell the reasoning was behind Bumblebee's pre-Earth name, "B-127". There's this bizarre situation in the Bumblebee film, where the name "B-127" first cropped up, where literally every other bot gets a normal cool name with personality like "Cliffjumper" or "Dropkick" except for Bumblebee, who is stuck with this clunky sci-fi name until he makes friends with a human teenager on Earth and she gives him the name Bumblebee. I guess I don't find it confusing that the writers would (correctly) realise it's a bit weird for Bumblebee to be called Bumblebee on an alien planet where bumblebees don't exist. What I find confusing is that they didn't extend that logic to any other character.
So despite everything else in the franchise's direction pointing away from "robot" and towards "alien", Transformers One ends up with this ridiculous situation where two of the most important guys are, for practically the whole movie, simply referred to as "Dee" and "Bee", I guess because the writers correctly realised the numbers sound fucking stupid.
And if you squint, "Elita-1" sorta fits this naming scheme. But the great irony of it is that the very same cartoon episode which coined "Orion Pax" simultaneously established that Elita-1 also used to go by a different name: "Ariel"! Like the Little Mermaid. Y'know, because an "aerial" is a type of electrical component- oh, forget it.
By the time the script made it into Eric Pearson's hands, it's obvious that he simply was not thinking about it that deeply. He describes the genesis of a scene where Bumblebee introduces his imaginary friends, "A-atron, EP 5-0-8, and Steve." A-atron was impov'd by Keegan-Michael Key as a reference to one of his own skits on Key & Peele. Steve ("He's foreign.") was literally just because Pearson thought it would be funny. It's true that Steve is an inherently funny name, and I guess if you're struggling to come up with jokes of your own, it can be handy to fall back on something which is inherently funny.
And again, our silly answers to these silly questions beget yet more questions. If he started out as "D-16", then where did the name "Megatron" come from? And if all the Primes have epic made-up fantasy names, then surely that one guy can't just be called "The Fallen", right? That's not a name, that's an epithet. Unfortunately, someone at Hasbro had the bright idea to answer both these questions at once: The Fallen's real name was "Megatronus". Later, for consistency, they threw on the title, and we get "Megatronus Prime", which sounds like what a thirteen-year-old on deviantART in 2014 would call their Steven Universe fusion of Megatron and Optimus Prime. So you see, Megatron actually named himself after Megatronus Prime, famously the most evil of the Primes. In Transformers One, this is changed slightly so Megatronus is merely the strongest of the Primes, as part of its overall effort to make Megatron not look completely insane.
Which, it must be said, is a tall order. Better stories have tried and failed. Back in 2007, Scottish writer Eric Holmes came up with Megatron Origin, a perfectly-fine comic miniseries which drew heavily from the miners' strikes that took place in the UK from 1984-1985, coinciding with the inception of the Transformers franchise. In that comic, Megatron is a lowly miner who, through a series of chance events, winds up at the head of a dangerous political revolutionary movement.
For some reason—I guess because nobody had ever tried to make Megatron anything other than a bloodthirsty cackling madman before—this take on Megatron as a guy who rose up against a corrupt system became the defining interpretation of the character, copy/pasted pretty much wholesale into the Binder of Revelation. Orion Pax also opposes the system, and bonds with Megatron over it, but they disagree on how to fix it: Pax believes in peaceful reform, Megatron just loves to kill. In Transformers One, the problem everyone has with Megatron is basically "whoa, this guy's a little TOO angry!" and there's a point towards the end of the film where Megatron suddenly starts jonesing to kill literally anyone who stands in his way, because he's irrationally angry.
The core problem here—and it's kind of the Magneto problem, the Killmonger problem, whatever better-known example you care to insert here—is that these guys all fundamentally exist just to be a big villain who loves to kill people and who ultimately gets defeated, but the kids who grew up on this stuff in the '80s are now adults who are no longer satisfied with cardboard cutout villains. People like a complex villain, they like a villain who has a point. They like to root for both sides. And in fact, it's easier to sell more toys to people who are rooting for both sides, if your villain is just another kind of hero. But you don't really need to take the same effort with the good guys: they're good by design, righteous by nature. They don't need to stand for something, they just need to stand against the guy whose whole thing is that he loves to kill people.
But again, we're starting from a place where the evil faction—who half the planet will ultimately align themselves with—are literally called "Decepticons". It's a name you'd only ever call yourself ironically, maybe reclaiming it from your enemies. In this film, there's some tortured logic that implies they're called Decepticons because they were deceived by Sentinel Prime. Like if you met a gang of guys who call themselves "The Robbers", but it turns out to be because they got robbed one time, and they actually have zero intention of stealing from anyone.
The Autobots are easier, of course. "Auto" is a prefix that just means, like, the self, or whatever. And the most agreeably American ideal of all is selfishness the power of the individual, the freedom to seize one's own destiny. Prime's original '80s motto, "Freedom is the right of all sentient beings," is bastardised in Transformers One into the slightly less rolls-out-off-the-tongue "Freedom and autonomy are the rights of all sentient beings," because (I can only assume) they forgot to work the word "autonomy" earlier into the script. If they ever greenlit Transformers Three, I suppose the motto would have ended up as something like "Freedom, autonomy, ruthless efficiency, and an almost fanatical devotion to the Pope are the rights of all sentient beings." Even though bodily autonomy is one of the most salient motifs present in the film—all but referred to by name—I suppose the filmmakers were worried that you might think, when Prime says "freedom", that he actually means something completely different. So now you see! "Autobots" is actually the descriptive name of a political movement which believes in obviously good things. Like "Moms for Liberty".
Okay, so the cannier among you have probably spotted the mean rhetorical trick I'm pulling with this encyclopedia-entry-ass introduction. By sarcastically relitigating all the storytelling choices I dislike from the last 20 years of Transformers lore, I can build up a negative association with Transformers One without even reviewing the movie itself! On a subtextual level, I'm deliberately misattributing these bad ideas to the filmmakers, conveniently ignoring the mountains of evidence to suggest that they were just trying to make the best of whatever Hasbro handed them from on high. If anything—you might think—the filmmakers deserve even more credit, for spinning this shite into something even remotely good on the big screen.
Like, you'd be wrong, but I can see why you might think that.
II. The Spider-Verse of Transformers
Okay, I can see that I've spat in your soup. I'm sorry. There are lots of good bits in Transformers One. I can even think of one or two of them off the top of my head, without really racking my brains.
Maybe halfway through the film, there is one specific moment where the story suddenly promises to get good. You can pinpoint it down to the word, down to the frame even. Our heroes have just discovered that their planet's leader, Sentinel Prime, is a complete fraud who's been secretly exploiting them ever since they were born—and worse, castrated them by removing their transformation cogs. They are all very cross about this. Orion Pax expresses that he wants to come up with a plan to expose Sentinel Prime. Megatron is too angry to listen. Orion Pax asks, "Don't you want to stop him?" And Megatron replies, "No, I want to KILL him!" And there's like, a little tint of red creeping into the glow of his eyes.
Whoa. Chills. Up to this point in the film, Megatron has been kind of surly at times, but he's otherwise a generic kids' movie protagonist. He's often chipper. He makes quips. He has this banter with Orion Pax where he's always complaining. It's literally that one "Optimist Prime"/"Negatron" comic, committed to film. Like I'm not even being facetious, one of the film's few obligatory "emotional moments" has Elita-1 sit Orion Pax down and say, "You know what I love about you? You always see the bright side. Like you're some kind of OPTIMIST or something." And then later completely unrelatedly God gives him the mandate of heaven and says "ARISE, OPTIMUS PRIME!" Y'see, as originally conceived, "Optimus" is the word "Optimum" if it was a name, which is why people sometimes localise his name as "Best #1". But it's genuinely kind of cute to reverse-engineer the etymology as coming from "optimist", I guess. Like, it's stupid, but it's cute.
Argh, I got distracted with naming minutia again! Entirely my bad. That's the last time, I promise. Where was I? Right, we'd just found out that Megatron is kind of scary. Brian Tyree Henry's line delivery as he growls "KILL" is his crowning achievement in this film.
Where Optimus Prime's character arc in this movie sees him change from a funny, rebellious spirit to a complete personality vacuum, Megatron's character arc is kind of the opposite. When we're first introduced to him, it's weirdly hard to get a handle on who he is. He's a fanboy for Megatronus, the strongest and most morally-unremarkable of the Primes. He looks up to Sentinel Prime. He likes sports. He doesn't like breaking the rules. In fact, we get the sense that, were it not for his friendship with Orion Pax, he would be literally indistinguishable from the legion of silent crowd-filling background characters he works with. But the moment he starts to become Megatron, it's like everything starts to click. Gears catch, where once they ground and idled. There is something in this guy that was made to fight, made to kill, made to rule. It's sick.
And the underlying tension in his friendship with Optimus suddenly snaps into focus. Megatron is mad at Sentinel Prime, but Sentinel Prime isn't there, he's somewhere else, far below... and he can't help but turn that anger on the next closest thing to an authority figure he has in his life, which is his peer-pressuring bestie, Orion Pax. There is a part of Megatron that wishes he'd never learned the truth, and he blames Orion Pax for his cursed knowledge, for constantly leading them into predicaments on his stupid flights of fancy. Now that he knows, he can't go back to how he was. He can't stop thinking about it.
I'll be honest, it rules. Obviously it rules. It's complicated and toxic and darker than this movie was marketed to be. In interview, Josh Cooley describes the draft of the script he was presented with when he joined the project as having been far more jokey, light-hearted, glib—and it seems we can credit him for saying "Look, this ain't right, the minute the credits roll these guys are going to be at civil war for millions of years."
So, they started talking about it in — what did you say, 2015? I came on board in 2020, and when I came on board there was the first draft of the script. So I don't think they'd been working on it that entire time, but they'd been thinking about it, for sure. And the script that I read was a little more comical? But it was clear that that wasn't the right tone for this film specifically, because we know there's gonna be a war, civil war on Cybertron, you can't have everybody making jokes and then all of a sudden there's a war. So, um, the stakes were really important for this film. And because our characters at the beginning are a little naive, and just on the younger side, not as experienced, it allowed more freedom for them to be a little looser and have fun really getting to know these characters. But once they realize something's going on and things are getting real, it needs to get real.
Cooley also describes his "in" on the film as being the brotherly relationship between Optimus Prime and Megatron (they're not literally brothers in this film, though they have been in the past), which perhaps explains why Megatron and Optimus Prime get to be characters, instead of just like, guys who are there.
That was always the goal from the beginning and what got me on board. It was this relationship between these two characters that was very human and brotherly. I thought about my relationship with my brother and how I could bring that in. It’s not like we’re enemies, but we grew up together and then went down our different paths, but we’re still brotherly. I became a writer-director and live in a fantasy land, and he became a homicide detective who deals with reality, so we’re two very different mindsets. I have always been fascinated by the idea of two people who come from the same place but end up in different ones. From the very beginning, I was like, ‘That’s something I can relate to.’
Anyway, things I liked, what else. There's that joke at the very start, after the excruciating lore powerpoint, where Orion Pax does a fake-out like he's going to transform, the music briefly swells, and then it just cuts to him legging it down the corridor. In a similar vein, I liked the idea behind the Iacon 5000, where Orion Pax has them run in the race. I felt like the execution of the race left a bit to be desired—the only other participant who matters is Darkwing—but it's still honestly the best big action setpiece in the film. There's also that bit at the end where Megatron and Optimus Prime are both changing into their final forms simultaneously, and it's basically a Homestuck Flash (what would that be, "[S] OPTIMUS PRIME. ARISE."?), so obviously I liked that. Oh, and I really liked the environment design where the planet's landscape is constantly transforming, that's brand-new, someone had an Idea there, and it creates visual interest during the initial Energon-mining scene... even if I wished it had actually paid off in a more meaningful way than "the planet's crust opens as Prime falls to get the Matrix"—like, someone really should've gotten eaten by the planet, that's a cracking Disney death scene and they left it on the table! I also liked getting to see my blorbo, Vector Prime, on the big screen.
I think, as a Transformers fan who's had to sit through a lot of really quite sexist, racist, and plain bad films, you're well within your rights to come out of this one ready to give it a fucking Oscar. You should be ecstatic! It has none of those pesky humans clogging up the frame. It has plenty of robot action. It has jokes which- well I struggle to call many of them "funny", but they're at least trying to be funny in a different way to Michael Bay's films. The film is obviously a massive love letter to... honestly every part of Transformers except the live-action movies. It is an incredibly faithful and earnest adaptation of all the lore and iconography that has randomly accumulated the way it has over the last forty years of bullshit.
My main point of contention, then, is with the overriding sentiment I'm seeing from pretty much everyone else in the fandom: that this is not just the best Transformers movie, but that it's a great animated movie period, that it does for Transformers what Into the Spider-Verse did for Spider-Man, what The Last Wish did for Puss in Boots, and what Mutant Mayhem did for Teenage Mutant Ninja Turtles. That, in effect, this film will make you "get it". That it's better-looking, better-written, and more meaningful than a silly toy commercial has any right to be.
I think you can definitely see some loose influence from Spider-Verse in the overall look of the film—particularly in its color grading, and in the design of its main setting, the underground city of Iacon, where the upside-down skyscrapers hanging from the ceiling evoke the iconic "falling upwards" shot from Spider-Verse. Like The Last Wish, it's an animated franchise film that spent much longer than you'd think in development, only for the release of Into the Spider-Verse to have an immediate impact on its visual style... without actually affecting the basic story to the same extent. Both Transformers One and The Last Wish, in many ways, feel like stories concocted using an older formula; in particular, Transformers One bears startling similarities to a similar toy-franchise-prequel, BIONICLE 2: Legends of Metru Nui, which was released twenty years ago! By contrast, Mutant Mayhem—which had a much shorter development period—is a direct reaction to Spider-Verse in both aesthetic and narrative, and it has a much more distinctive creative direction as a result.
If you look at how all these titles have performed in cinemas, I think you can make a pretty strong case that audiences are perfectly willing to go out and see this kind of flick. A glance at Wikipedia tells me that Mutant Mayhem, The Bad Guys, and The Last Wish grossed double, triple, and quadruple their budgets respectively. In terms of the pre-existing cultural cachet they were banking on, we're talking about Teenage Mutant Ninja Turtles, a children's book series I'd never heard of, and fucking Puss in Boots. You cannot tell me that Transformers, as a brand, is on the same level as any of these properties. Meanwhile, Transformers One hardly broke even, while The Wild Robot—another DreamWorks film based on a children's book I've never heard of, which it ended up competing with in theatres—grosses three times its budget. My friends who've seen The Wild Robot say it made them cry.
Face it: Transformers One has not lit the world on fire. I've seen a lot of people cope with this by suggesting that it's to do with the film's staggered release, or even by claiming that the film's marketing was somehow misleading. I'll be honest, upon seeing it, it did not strike me as being at all dissimilar to the trailers. You can maybe say that the trailers undersold the depth of Orion Pax's and Megatron's relationship—which is its best aspect—but honestly, I think if they'd taken a lot of those scenes out of context and put them in early teasers, audiences would've laughed it out of theatres. Like, c'mon, it's toy robots, stop pretending it's Shakespeare. And otherwise, what you see is what you get; it's exactly what it says on the tin.
I wonder how many Transformers fans, on some level, have noticed that even when we're supposedly "eating good", and watching "peak cinema", our films just aren't as good as everyone else's. They're something you'll enjoy if you're already highly predisposed to enjoy them. But otherwise, they're not turning heads. They're not as funny, or as heartfelt, or as complex, or as exciting, or as charming, or as memorable, or as beautiful as these other films. Unlike with Spider-Verse, there's no word-of-mouth amongst normal people to say that this is a film worth seeing.
What I perceive in studios hoping to recreate the flash-in-the-pan success of Spider-Verse is a misunderstanding of what made people go crazy for that movie in the first place. Yes, it changed our conception of what an 3D-animated film could look like. Yes, the multiverse is very cool and all that. Yes, it had a huge IP attached to it. But on a more fundamental level, that movie has a fantastic story underpinning it. The script is razor-sharp. The story is beautifully complex. The vision of New York City it presents is a living, breathing place, populated by real people. It has the kind of craft to it that can only come from truly obsessive creators cultivating an absolutely miserable professional environment for a legion of passionate animators.
In interview, Transformers producer Lorenzo di Bonaventura actually spoke surprisingly candidly about his view on crunch:
I probably shouldn't answer this question, because I'm not exactly PC on my answer. I think the nature of filmmaking is, we're really lucky to work in a business that's about passion. Passion doesn't fit really well into a timeline, so inevitably you come to a crunch time. It's just true in the live action, it's true in every movie, and authors always tell me that about when they're writing their books — it's the same thing happens to them! There's something about the creative process that's not — it's unruly. So, I think if you're enjoying it, you need to recognize that. Like, you know, I don't wanna abuse anybody, and y'know — if you get into that period where people have to really work too hard, you gotta help them in that situation, then. 'Cause it's gonna come. It does on every movie. I've never seen it not come, no matter how well you plan, et cetera. 'Cause it's not a science what we're doing at all, and there's all these discoveries that happen near the end, which makes you go "oh, let's do some more, come on!". We discovered that on this movie, where we're calling ILM going "we've got a few ideas, you know, do you have enough man-hours?". [...] Like, you gotta be conscious of it — in live-action, for instance, there are some studios that are so cheap that when you're on — sort of medium location-distance and you're shooting 'til midnight, they don't pay for a hotel room. It's like, well, no-no-no, you pay for a hotel room. You protect the people.
According to everyone who worked on Transformers One, everyone who worked on Transformers One was very passionate about it. But there are parts of this film where I think you can say, pretty objectively, that it's falling short of its intended effect. So I guess maybe they weren't that passionate. I'm not saying that to be mean! It's just... isn't that better than the alternative—that this was the best they could do?
III. I did not care for The Godfather
At one point in the film, the gang's magic map leads them to a scary cave, which looks like this:
Bumblebee fills the dead air by saying, "A cave, with teeth. Nothing scary about that!" The joke here is that this is a cave that looks like a mouth. But as depicted, it's a cave that looks like a mouth that doesn't look like a cave! I get that this is an alien planet, but stalactites don't grow that way on Earth, so when you see the cave onscreen, your gut reaction isn't "oh my, what a frightening cave!". No, this is a cave that makes you say, "that's not a cave, that's some kind of alien monster".
(It's not like "cave turns out to be a monster" would in any way be a fresh twist. In BIONICLE 2: Legends of Metru Nui, there's a bit where a character swims into a scary cave, and it turns out to be the mouth of a massive sea serpent. In The Empire Strikes Back, the Millennium Falcon briefly hides in an asteroid tunnel which turns out to be a giant space worm. So I'm definitely not saying Transformers One would've been a better film if it had used this stock trope.)
Then once the heroes go inside, we're whisked off to an entirely different set of concept artwork, for this lush organic underground paradise. There's no danger there. The cave itself is reduced to a strange little footnote. Maybe it's only in the story because a concept artist drew it before they'd worked out the finer points of the narrative, and Keegan-Michael Key just ended up ad-libbing the "teeth!" line when he was told to vamp for a few seconds. Or maybe the teeth gag was fully written into the script from the start, and the environment artists just interpreted it way too literally.
Like, I'm sorry, I don't mean to start off on the wrong foot here by harping on about the cave thing—it's not a perfect example anyway—but to me it's a microcosm for my frustration towards what I perceive to be a lack of creative vision in this film. So much of the film feels like it's not there to be entertaining, or meaningful, or narratively load-bearing... it's just obligatory, something they threw in for the sake of having anything at all. It's colors and sounds. When you see the spiky shape onscreen, you think, "ooh, this film was pretty bouba earlier, but now it's more kiki!" They get the comedian to improvise a few one-liners while the characters walk from place to place. And it's like, yes, this is a film for children. Of course the heroes have an adventure map with a big red X on it. In many respects this is a glorified episode of Pocoyo, or the modern equivalent, which I guess is "Baby Shark | Animal Songs For Children".
Nowhere is this sense of "we are obliged to put this in the movie" felt more strongly than in its supporting cast. When you look closely, you notice that Bumblebee and Elita-1—placed prominently in the film's marketing and being technically present for much of its runtime—don't actually do anything of narrative significance. They don't make choices that impact the story; they're just there, and it would not take much rewriting to excise them entirely, so it's just Orion Pax and Megatron on their little adventure. In fact, I'll just come out and say it: I think Transformers One would have been a better movie if Bumblebee and Elita-1 were not in it.
It helps that, from a Doylist perspective, the motivations for their inclusion are perfectly transparent. Firstly, think of the merchandise! Secondly, in Bumblebee's case, it's fucking Bumblebee, he's the whole reason half the kids will be watching, you can't not have him in there. Whenever Bumblebee's not onscreen, all the other characters should be asking, "where's Bumblebee?" Also, I think the creative team felt that they could use Bumblebee tactically to balance some of the darkness in the story.
In the G1 cartoon, Bumblebee just has the default Autobot personality—good-natured, a little sarcastic—with the dial turned a little more towards friendliness. There's this iconic anecdote from the production that cartoon, where writer David Wise found himself in exactly the same situation Transformers writers are finding themselves in forty years later: he was told to write a story about something called "Vector Sigma", and he had no fucking clue what Vector Sigma was supposed to be. So he asked story editor Bryce Malek, who also had no fucking idea. Malek in turn asked Hasbro, and was told that Vector Sigma was "the computer that gave all the Transformers personalities". Upon hearing this, Malek said, "Well, it didn't do a very good job, did it!" Vector Sigma, in case you missed it, does actually appear in Transformers One, as the polygonal shape that transitions into the Matrix of Leadership in the opening powerpoint; I guess they're one and the same now. Some things never change: in Michael Bay's Transformers movies, there is again just a single default personality that every single Autobot shares, a braggadacious action-hero facade over genuine bloodthirst. Who can forget that iconic moment in Revenge of the Fallen where Bumblebee rips out Ravage's spine in grisly slow-mo?
Aside from the fact that he's small and yellow, Bumblebee in Transformers One bears very little resemblance to any incarnation of the character kids might be accustomed to. Instead, he occupies a stock comic-relief archetype, he's a zany guy who goes "Well, that just happened!" If anything, his one joke in the third act—wanton murder—reads like it could maybe be a reference to his many Mortal Kombat fatalities in Bay's films. Beginning in 2007's Transformers Animated, Bumblebee has sometimes possessed deployable "stingers" that flip out from his hands, as a fun action feature for toys. Clearly someone on Transformers One saw this and thought it was the funniest fucking thing that Bumblebee has "knife hands", because the character spends the third act of the movie just shouting "knife hands!" and cutting people in half like a medieval terror.
(In the UK, Bumblebee's lines were re-recorded at the last minute so he says "sword hands" instead. This is because in the UK, we generally aren't able to kill each other using guns, so it's knives that are the big armed-violence boogeyman. Everyone's always talking about how all the kids have knives. And look, I'm not someone to indulge in moral panic, but genuinely, when I look at Bumblebee chasing around people with knives, saying, "I'm gonna cut these guys, watch!", I'm like... what the fuck were they thinking when they wrote that?)
Frankly, whatever is going on with Bumblebee is just an entirely different movie to everything else that's happening. When Bee shanks his twelfth nameless lackey in a row, the movie's like, awww, you're sweet! But when Megatron tries to kill the one (1) evil dictator who's just fucking branded him, who's still lying to his face while his people continue to die to the guy's fuckin' honor guard, Optimus Prime is like, HELLO, HUMAN RESOURCES?
Bumblebee is solely here to be funny, but there's a point in the film where it needs to become a war story, and the best they can think to do with Bumblebee is to have him kill people but in like, a funny way.
As for Elita-1... look, to put it very bluntly, she is in this movie to be a woman. Transformers has had a long, long forty-year history of boys'-club exclusionism, if not outright misogyny, and each new series usually has a token female character, as a kind of fig-leaf for the fact that really, the only fucking thing Hasbro cares about is that the boys are buying the toys. Beginning in the 1986 movie, it was Arcee who got to be "the pink one" for many years of fiction—but not toys, y'see, when parents want to buy something for their beloved young lad, they don't buy "the pink one", no sir. In the 2010s, wow-cool-OC Windblade took over for a stint as leading lady, decked out in a commercially-non-threatening red color scheme. Recently, though, it's been Elita-1—Optimus Prime's girlfriend from the original '80s cartoon—who's been the go-to female character, and she's increasingly allowed to be pink.
There is a lot of love for these characters amongst creatives and fans alike, and especially in the last decade, female Transformers have been both more numerous and better-written than ever. Unfortunately Transformers One, which depicts Elita-1 as an arms-crossing career-obsessed buzzkill, whose arc sees her learn her place in deference to a less-competent man... well let's just say it struck me as a significant step back in this regard.
There's this great interview with Scarlett Johansson, voice of Elita-1, where she's trying to describe what makes her character interesting, and it's like she's drawing blood from a stone. She's like, "yeah, so Elita-1, I would say, she's on her own journey, because at the start of the film it's sort of like she's working at a big company, you know, and she wants to get a promotion, but then later on she learns that she can't, y'know, get a promotion". Look, it's not that Scarlett Johansson does a bad job—in fact, considering the material she's working with, she practically carries Elita-1 entirely on the back of her performance—it's just that I can't shake the impression that the filmmakers would rather pay Scarlett Johansson god knows how many thousands of dollars than try to think of a second actress that they know of.
As I've already complained, Transformers One has a pretty thin cast, but it effectively only has two other female characters who do anything. Airachnid is a secondary antagonist, Sentinel Prime's spymaster/enforcer, and it's clear that some concept artist really fucking popped off when designing her. She has eyes in the back of her head, and it's ten times creepier than that makes it sound. Her spiderlegs also create some visual interest during fight scenes. As a character, Airachnid has zero internality and is not interesting, but she is cool, so you'll get no complaints from me there.
The film's other other female character is Chromia, who wins the Iacon 5000 race at the last moment. She really comes out of nowhere to clinch it. It's funny, because the leaderboards show this one guy, Mirage, hovering near the top of the rankings for almost the whole sequence. And Chromia's character model really looks suspiciously like Mirage's. In fact, there's a different character who stands around in the background a couple of times who looks much more like Chromia. Funnily enough, that background character is even called Chromia in concept art! So if you connect the dots, it really seems that the "Chromia" who is the best racer on Cybertron was originally meant to be Mirage, a guy, until they switched the character's gender at the very last minute, and didn't bother changing the leaderboards to match.
There are two possible explanations for this. The first is that Mirage was the dark horse of Rise of the Beasts, and for some reason they felt like his depiction in Transformers One would've gotten in the way of their plans for the character somehow. It's plausible, I guess. The second, infinitely funnier option, is that at some point someone working on the movie realised that they only put two women in the film, scrambled to look through the feature to find a suitable character to gender-swap, only to discover to their horror that they'd forgotten to put in any characters whatsoever. Fuck it, the racer guy! He can be a girl. Diversity win, the fastest class traitor on Cybertron... is a woman!
In case you were wondering about the Transformers One toyline leaderboards, by my count, Orion Pax has ten new transforming toys currently announced or in stores, Bumblebee and Megatron have six each, Sentinel Prime has four, Alpha Trion has two, Elita-1 has two, Airachnid has one, Starscream has one, Wheeljack has one, and the Quintesson High Commander has one. In fact, one of Elita-1's toys—the collector-oriented high-quality Studio Series release—isn't scheduled for release until some undetermined point later next year, and she was entirely absent from leaked lists of upcoming releases, which to me smacks of "we realised last-minute that it would look really really bad if we didn't bother to release a good toy of the one woman in the film". Oh, and obviously, Chromia has no toys—but there is an "Iacon Race" three-pack consisting of Megatron, Orion Pax... and Mirage. Go figure.
The thing is, all of the stuff I'm grousing about here is pretty much standard fare for kids' films targeted more at boys. Hell, even The Lego Movie—which is basically the gold standard of toy commercials—gave supporting protagonist Wyldstyle a pretty similar arc to the one Elita-1 gets here, which was probably the weakest element of that film. Evidently conscious of this, Lord & Miller redeemed themselves by devoting the entirety of The Lego Movie 2: The Second Part to deconstructing common narratives surrounding gender roles. I guess I just wish the young girls who presumably comprise some portion of Transformers One theatergoers could actually get anything out of Elita-1 as a character. Ah, what do I know, maybe it's still considered countercultural simply to depict a woman punching people.
Still, to give credit where it's due: Transformers One doesn't remotely touch the gender-essentialism prevalent in the Binder of Revelation, treating female Transformers no differently to their male counterparts in lore terms. Solus Prime is, it seems, just a Prime who happened to be a woman, rather than the mythological Eve after whom all women are patterned. There's a scene where our heroes are gifted the Transformation Cogs of the fallen Primes, and the Primes named thankfully bear no particular relation to the characters; in other words, Elita-1 isn't given Solus Prime's cog. As Alpha Trion puts it: "What defines a Transformer is not the cog in his chest, but the spark that resides in their core." Dude really remembered nonbinary people exist halfway through that sentence huh.
(Actually, the bigger mistake would've been with Megatron: if he was given Megatronus Prime's cog from the start, then this would've created the unfortunate implication that his descent into evil was only the result of Megatronus Prime's fucked up and evil cog, rather than a choice Megatron made of his own free will. The film instead has it the other way around: Megatron's radicalisation into a "might makes right" philosophy is what causes him to covet Megatronus Prime's transformation cog, to steal that power from Sentinel Prime, who stole the cogs of both Megatronus and Megatron in the first place. That's cool! This does create a bit of unfortunate narrative dissonance with Alpha Trion's words, alas, as it does seem like Megatronus Prime's cog really is more powerful than the others, because it gives both Sentinel Prime and Megatron a powerup.)
There's just something that I find so dreadfully mercenary about this movie's cast—honestly, everyone except Orion Pax, Megatron, and maybe Sentinel Prime. Take Darkwing, for example. Bro was clearly designed from the ground up to fill this stock character role of "bully who pushes our guys around and later gets his comeuppance". For a more interesting take on that exact same archetype, look no further than Todd Sureblade from Nimona, a bigoted knight who gets a whole damn character arc in the background, which directly complements that film's main themes.
Again, I'm not playing some kind of guessing game here, the authorial evidence is right there: Darkwing didn't even have a name until Hasbro designer Mark Maher was shown a picture of the character and asked, "If this was a Decepticon flyer, who would it be?" This is actually par for the course with ILM; most of their concept art is labelled with very basic descriptions, with the exact trademarks being picked in conjunction with Hasbro at a later point. Darkwing just stands out in Transformers One because he's the only recurring speaking character who's an OC in all but name (unless you count Bumblebee), he's the one guy who's been invented from scratch with total creative freedom, and he's boring as sin. It's like the filmmakers just couldn't conceive of a children's movie without that stock character—and they clearly had no idea what to do with him once they'd invented him, because he disappears entirely from the film at the start of the third act, when Orion Pax throws him into an arcade cabinet, which they have in the mines on Cybertron for some reason.
In a film with as painfully few named speaking characters as Transformers One, there's really no excuse for having this kind of one-dimensionality in their portrayals. Genuinely, I ask—who are Orion Pax and Megatron fighting to liberate? Jazz, one of the biggest personalities from the original G1 cartoon, who gets all of two boilerplate lines here? Cooley seems to think so:
As you’re designing them the background characters are almost like Lego pieces where you put different heads on different bodies just to fill in a crowd. But some of them would be brought forward and be painted specific colors so that it represents a character that I didn’t know was such a big deal. But there was stuff—like Jazz, for example, has a pretty big role. It was important to have a relationship with a character that we know gets to be saved.
To me, the idea that casual cinemagoers would be invested in any of the Transformers as characters is laughable. Michael Bay's characters are famous for being hateful non-entities. In terms of the films, Jazz is best remembered for dying at the end of the first one, seventeen years ago; he looks completely different here. The one breakout character in recent years—Mirage, as played by Pete Davidson in Rise of the Beasts—was, as I've already mentioned, written out so that the movie could reach its girl quota... not that he would've had any lines anyway.
And I just don't buy the idea that the complete dearth of compelling characterisation in this film is just an unfortunate side-effect of its clipped one-hour-thirty runtime—that, given even half an hour longer, the film would suddenly be crowded with rich portrayals of all your Transformers faves. Bumblebee and Elita-1, ostensibly two of the most important characters in the film, are not in this movie because the movie is interested in telling their stories. They are in this movie for the sake of being in this movie. It insists upon itself.
IV. No politics means no politics
In fact, putting aside merchandising considerations, Elita-1 and Bumblebee serve one very specific purpose in narrative terms. The trait Optimus Prime and Megatron have always had in common is that they are both leaders—and what is a leader, without anyone to lead? Without Bumblebee and Elita-1, you'd have this farcical situation where the only person Optimus Prime ever gets to boss around is Megatron, until the very end of the movie when God makes him king of all Cybertron. The High Guard, Starscream's gang of exiles, serve a similar narrative purpose for Megatron; they're a ready-made army who've just been sitting around waiting for him to show up and take charge.
Towards the end, the movie does actually take care to show both Orion Pax and Megatron rallying groups of Cybertronians: in Pax's case, he reveals the truth to his legion of interchangable miner friends, while Megatron riles up the High Guard mob. Again, there's a bit of that narrative sleight-of-hand, a bit of a thematic cop-out, where the question of "how do Optimus Prime and Megatron come to be leaders of their factions?" is answered only in the most literal possible interpretation. Yes, we technically see the exact chain of events that lead to this point—but both characters are portrayed as born leaders. We don't see them grow into the role, except physically. The moment Megatron decides he wants to rule, he's able to take charge. Likewise, Optimus Prime just gets divinely appointed by God. At a key point, Megatron loudly declares "I will never trust a so-called leader ever again", and the movie plays a fucking scare chord like this is supposed to be ominous. Like, oh no! Optimus Prime is a leader! And they're friends! Whatever will Megatron do when he finds out his friend, Optimus Prime, is a leader?
I don't think the movie has given any real thought to what a leader actually is. It seems to take a stance that power cannot be taken, i.e. through violent action, as Sentinel Prime and Megatron do. That one scene with Elita-1 suggests the most important trait for a leader to have, above and beyond any particular competency, is simply hope and optimism. What I just can't wrap my head around is the fact that the counterpoint the movie presents to Megatron, in the form of Orion Pax becoming Optimus Prime, does not support a belief in collective action or basic democracy—rather, it's a boring sword-in-the-stone divine-right-of-kings fantasy.
Except I do have a theory for why the film is like this. Let's look again at that interview with Eric Pearson, who came onboard in the "late middle" of production:
One of the first things that I did was a big pass on Sentinel Prime. I just felt like he was too obviously telegraphing his wickedness in previous versions, and I felt like, “No, he’s a carnival barker.” He’s got to be a big salesman. He’s a bullshitter, honestly is what he is.
(Honestly, if this is Sentinel after a "big pass" to make his villainy more of a twist, I shudder to think what the earlier drafts were like.)
Now, let's see how WIRED introduces their interview with Josh Cooley, titled "Transformers One Isn't as Silly as It Looks":
He liked the script, which traces how Optimus Prime (Chris Hemsworth) and Megatron (Brian Tyree Henry) went from friends to enemies. But as the world went into lockdown as Covid-19 spread, Cooley found his story changing, if only slightly. Trump was still in office when Cooley started working on the film, and he was having meetings with the producers and they’d “start these meetings off on Zoom just going, like, ‘Holy crap what is going on in this world?’” he says. Ultimately, the infighting they were seeing between Democrats and Republicans in the same family became an undercurrent in the film’s friends-to-enemies storyline, “because that’s what Transformers is.”
So it's like, oh, this is a 2016 election thing. This is just that one election that broke everyone's brains. Of course this movie about a made-up political struggle on an alien planet being developed from 2015-2020 wouldn't be like, hey, you know what might fix our society's problems, is if we had an election. Of course the main villain is a "big salesman" "bullshitter" who says things like "The truth is what I make it!". Wow, guys, your film is so-o-o politically-conscious, and very pretty.
The fantasy is more or less that Donald Trump's army of reactionaries is marching on Washington to seize power through violent means, and on the way he drops Joe Biden into the Grand Canyon, but just before Joe hits the ground a giant fucking bald eagle swoops in to catch him and squawks, "God finds you worthy! Arise, President Biden!"
In our escapist little morality play, our best friend slash allegorical dad gets made king of the planet, and we all get jobs in the government. As in, one of the funniest lines in the movie is straightup Bumblebee exulting, "This is the greatest day of my life. I get to work for the government!" When Prime met Bumblebee—an hour ago—the dude was talking to imaginary friends, and honestly the only fucking skill he's demonstrated since then is cold-blooded murder. We have this dissonance in the storytelling, where it's mostly a story about four friends going on an adventure (are they even friends? Most of them hate each other!), but it's also a founding-fathers political origin story, which means there comes a point where our hero just suddenly starts bossing his friends around in a deep voice, and they're like, "Yes, sir!" It creates this unhinged situation where the "good" faction on Cybertron is ruled by the biblical chosen one and his nepotism buddies.
Per that quote from WIRED (or are they just putting words in Cooley's mouth? I can't help but notice they don't give an exact quote!), the film is ultimately sympathetic to the bad guys (the Republicans, I guess). It deliberately suggests that there is really nothing that should divide the Autobots and the Decepticons: their political goals, it claims, are identical, and they only disagree on the means by which to achieve them. The Decepticons, who are angry and hateful, have simply been misled by a power-hungry liar with charisma—first Sentinel, then Megatron—and so the tragedy is that they are artificially pushed into conflict with their fellow men, when really they should be uniting to stand against their common enemy, the foreigner illuminati trying to steal Cybertron's wealth.
Now, I know I've just handed you a get-out-of-jail-free card. My political allegory here is chock full of holes. What, are Sentinel Prime and Megatron both Donald Trump? Get a grip. Obviously any real-world commentary in Transformers One was only intended in the loosest sense imaginable: things like, "people should be free to change into whatever they want!" I'm being unfair, I'm reading too much into it, this is a cartoon movie for children, and if I want politics, I should start reading some fucking books. Also, come to mention it, my whole argument about that cave earlier really didn't hold water, and- I know, alright? I know.
V. Place / Place, Cybertron
I'm not mad at this toy commercial because its politics don't quite align with mine. I'm not mad at it for having a boring-ass supporting cast. I'm not mad at it for reheating a bunch of half-baked lore I didn't care for from the early 2010s. I've actually spent a lot of time mad about Transformers media that I've thought was bad. There's Transformers: Armada, where the English translators are fully asleep at the wheel and render even the most basic cartoon plots incomprehensible though constant mistranslations. There's Transformers: Micromasters, where two white guys wrote a downtrodden race of tiny Cybertronians who greet each other like "Wattup, my micro!". There's the recent series of Transformers: EarthSpark, where there's an episode that I can only describe as "the Wonka Experience but it's an episode of a children's cartoon", with a plotline that mostly revolves around our child heroes straightup robbing a Onceler-looking businessman of his most valuable possession. There's Transformers: Age of Extinction, with that one scene, and also the rest of that movie. In fact, I would go so far as to say that most Transformers fiction is some combination of bad, offensive, and offensively bad.
So even though I've just spent thousands of words whinging and moaning about how I didn't like Transformers One, the truth is that I had a perfectly nice time at the cinema. I got to go see it with five of my pals who love Transformers just as much as I do, and we had a blast. It is easily in the top 50% of all Transformers fiction.
Unfortunately, for whatever reason, I guess I've always given a lot of thought to what Transformers looks like from the outside. Maybe it's that I'm compelled to spend so much time and money on it, that it somehow compels me to vomit up these kinds of essays, and all I want is to be able to make it make sense to anyone in my life. It would be so, so nice if I could just sit down in the cinema with a friend or family member for a couple of hours, and at the end of it, they'd be able to walk out and say, "Okay, I guess I see what you get out of it." Rise of the Beasts was kind of that movie for me, but Rise of the Beasts is also the seventh instalment in a blockbuster franchise. It kind of takes for granted everything about Transformers.
It doesn't answer, "what the fuck is a Transformer anyway?"
For many years now, fans have noticed a marked aversion to using the word "transform" as a verb, or even as a noun. Optimus Prime no longer says, "Autobots, transform and roll out!", he just says, "Roll out!". Transformers no longer transform, they "convert". In fact, Transformers are no longer Transformers at all: they are "Transformers bots", the italics here serving to distinguish a registered trademark. This is because the worms in suits at Hasbro are worried that, if they continue to use the word "transform" by its dictionary definition—that is, to change—then rival toy companies will be able to make the case that anything that transforms can legally be described as a Transformer. It will become a generic trademark, like Velcro, or Band-Aid, or Dumpster.
Yet in Transformers One, "Transformers" is not just the noun by which the characters are referred to—rather, it's used in a descriptive sense to specifically mean "Cybertronians who can transform"! Characters are constantly talking about whether they can or can't transform. Prime gets to say his catchphrase in full. It's a miracle. Not only that, characters even get to say the word "kill" instead of "defeat" or "destroy".
Transformers One has a level of unrestricted creative freedom not seen since the 1986 animated film. This is a film unconstrained by location shooting, or licensing deals, or uncooperative actors; through the magic of CGI, for every single frame of its one-hour-thirty runtime, the filmmakers can put literally whatever they want on the screen. They were given the assignment, "Make an animated prequel set on Cybertron telling the origin story of Optimus Prime and Megatron", handed an estimated $147 million and a blank page, and told to go nuts. Like those born with transformation cogs, Transformers One had the power to become anything it wanted to be.
The 1986 animated film took that carte blanche to do whatever the fuck it wanted, and basically singlehandedly defined the direction of the franchise ever since. On a lore level, in terms of tone, I would say that Transformers owes practically everything to The Transformers: The Movie. Cartoons, comics, films, and video games have adapted every single one of its scenes countless times over. I'm not necessarily saying that it's a good film, or even that it's a particularly original film—much of it is ripped off from Star Wars—just that it took the franchise somewhere it hadn't gone before. It was looking to the future. As in, literally, it was set in 2005, at the time two decades into the future.
What gets me down about Transformers One is that—like most major franchise media released since The Force Awakens—all it can do is think about the past. Swathes of it are devoted to painstakingly recreating or setting up the various bits of iconography which have arbitrarily come to define the franchise. Even when it appears to be taking things in a new direction, it's not long before it course-corrects back into familiar territory: Steve Buscemi invents a surprisingly fresh take on Starscream's voice, and then Megatron half-strangles him to death, saddling him with a post-produced rasp to emulate Chris Latta's iconic performance from forty years ago.
The very title of the film, Transformers One, is an allusion to the line, "Till all are one," which originates in The Transformers: The Movie. In an early script for that '80s feature, it was actually "Till all life sparks are one", referring to a literal metaphysical process in that draft whereby one Transformer's life force could be passed on to another, presumably with the belief that they would all eventually be merged into a single afterlife. In the finalized story, it's just this kind of mystical phrase vaguely evoking concepts of togetherness and unity.
Transformers One brushes up against the phrase a couple of times. Alpha Trion almost says it at one point, when passing on his dead siblings' transformation cogs: "They were one. You are one. All are one!" Whatever that means. Later, Orion Pax starts a chant amongst the miners: "Together as one!" And finally, at the very end of the movie, during his obligatory film-ending monologue, Optimus Prime again goes: "And now, we stand here together... as one." (Half of Cybertron has just been banished to the surface forever.) "[...] Here, all are truly... Autobots." (Again, half of Cybertron- Optimus, what the fuck are you talking about?) Regardless, this is inexplicably the one instance where the movie doesn't twist itself up into knots trying to nail the exact phrasing.
Actually, there is one other sideways reference like this I can think of. Early in the film, Orion Pax is chatting up Elita, and he remarks, "Feel like I have enough power in my to drill down and touch Primus himself." To which Elita replies, "You don't have the touch or the power." This is kind of a nonsensical retort unless you know that in the 1986 movie, one of the most iconic songs on the soundtrack was "The Touch" by Stan Bush, which had the chorus line: "You got the touch! You got the power!" It's a banger. Anyway, remember when I said Darkwing gets chucked through an arcade cabinet? Well, here's Cooley revealing why that arcade cabinet is in the film:
I actually wrote [that exchange between Orion Pax and Elita] because I love that song. [...] And we had this one version where D-16 and Orion were playing a video game, like a stand-up old arcade game—it was inspired to look like that, but a Cybertonian version of that. They’re playing that together like friends and the song, like the 8-bit song that’s playing is ["The Touch"]. But that scene got nixed. And so I wanted to work it in there somewhere. And I just felt like a natural place for it. But that was one where I’m like, "I just love that song and those lyrics and that’s Transformers to me so I want to get that in there."
(I've had to amend that quote to fill in the blanks where the article has redacted "spoilers" for the movie. Spoiler culture is an absolute pox, I swear. Can't have the audiences knowing about one (1) mid joke in advance—the movie barely has enough jokes to fill a "Transformers One Funny Moments" compilation as it is!)
This actually isn't the first time Hasbro has "nixed" a reference to "The Touch" in major Transformers media. In the Transformers: Cyberverse episode "The Alliance", a character references "The Touch" right before a training montage which is clearly supposed to have the track playing, except instead it's been replaced by a generic rock instrumental, presumably because they couldn't afford the license. And in Daniel Warren Johnson's Eisner-award-winning bestselling comic run, there's one panel where he clearly wanted to include the song's lyrics as a sound effect, but wasn't allowed, so the final sound effect famously reads "YOU KNOW THE SONG". But that's a random episode of a bargain-bin cartoon, and an indie-darling comic series���not a $147 million blockbuster. You really have to wonder if it came down to money, or if it was something else. God knows Transformers One would not actually be improved for having a chiptune remix of "The Touch" in it, anyway.
The most egregious misplaced bit of fanwank in the film isn't even in dialogue. In the 1986 film, there's this one iconic moment when Optimus Prime arrives at the besieged Autobot City, drives through a crowd of Decepticons in truck mode, then fires some afterburners, launching his cab up into the air, where he transforms mid-leap, drawing his blaster to shoot a couple of Decepticons before hitting the ground. It's a fantastic bit of original animation. It's the Akira slide of Transformers. And, surprise surprise, it crops up in Transformers One. In the climactic final fight, Orion Pax shows up to save Megatron, and he does the thing.
But the problem is... he's not in truck mode! The film just cuts to him standing there in the middle of some anonymous mooks, then he does a standing jump into the air, the movie momentarily goes into extreme slow-mo like he's doing a fucking quick-time event, then he shoots a couple of guys and drops to the ground. There's no momentum. It exists purely to create that simulacrum, to take the single most iconic frame from that bit of 1986 animation, and stretch that one frame into infinity. The context is discarded, irrelevant. All that matters is that brief moment of recognition: "I know what that iiis!" God knows Transformers One has precious little in the way of impactful fight animation of its own; the choreography is stiff and uninspired, while the shots themselves are nauseatingly cluttered. Often, the best it can do is pilfer from older, better stories.
"Did you clap at any of the new moments and memorable characters?" "Were there any?"
Look, I get it. Transformers One is a prequel. By definition, it can't change the future. It has to play with the characters that are already in the toybox. But I do think it had this really special opportunity: to show theatregoers where the Transformers come from. To show us Cybertron not as a distant star or a barren scrapyard, but as a living, thriving alien world, unlike Earth, something special and worth protecting in its own right. Something new and memorable. In Rise of the Beasts—probably the best Transformers movie by default—when Optimus Prime is at his lowest, he wants nothing more to return home... but home is something we've only ever seen as a cold dystopia, ruled by Decepticons. The version of Transformers One I had hoped to see was one that would have imbued Optimus' homesickness with greater meaning. I wanted to feel his loss, and to hope that one day the war will end, and Cybertron can be restored.
I think Transformers One sincerely tries to achieve this effect. The concept artists have clearly put a great deal of time and thought into Cybertron as an environment. When the artbook comes out, I'm keen to see how much stuff didn't make it into the finished film. You have to assume most of it got cut, because there's next to nothing left!
At the end of the film, battle lines are drawn, the civil war is about to start... but strangely, the movie's setting does not convey the sense that anything beautiful is being lost. Nobody is unwillingly turned to violence, innocence-lost; they're all too eager to get to killing, friggin' Bumblebee is gleeful about it. There's no beautiful, iconic landmark, which gets tragically destroyed, like in some kind of Transformers 9/11—"What have we done! Where will this war take us!". There's no part of Cybertron's natural ecological environment to be ruined by the war, because the surface world is already turbofucked by the Quintessons to begin with. No, rather, we have the total opposite: Optimus Prime finding the Matrix (which was just, like, hanging out in the core of Cybertron or whatever) actually restores Energon to the planet, removing the unnatural scarcity which was the entire impetus behind the film's dystopia. He made Cybertron great again. So again, Transformers One fails to answer one of the most fundamental questions one might expect of a Transformers prequel: "When did things on Cybertron get so bad?" The movie ends with the planet in better shape to how it started!
The big original idea that Transformers One has is that Cybertron, the planet itself, should be in a constant state of transformation. I've already talked about the beautiful shapeshifting landscapes, but it's also the moving buildings, the complicated mechanisms, the roads and rails that magically lay themselves between the vehicles and their destinations. I've already mentioned how odd I find it that none of these environmental transformations have any significance to the story; the closest it comes to some sort of payoff is when Orion Pax falls into the hole that makes you king.
What I find most perplexing are the deer. When the gang makes it to the surface, the idea is to show the natural beauty of the surface, which the cogless have been denied their whole lives. The mountains glisten as they move. Nebulae glow in the night sky. The surface is blanketed in organic (?) plantlife, like a watering can forgotten in a garden. And, most strikingly, there are deer: mechanical animals, just like those found on Earth, being hunted for sport by the evil Quintessons. When the cruisers near, their glowing horns turn red with alarm, and they prance around in fear.
I'm reminded of a brief gag from the third season of Transformers: Cyberverse—one of very few shows to have devoted any serious effort to Cybertronian worldbuilding—in the episode "Thunderhowl". Bumblebee and Chromia stumble across a "singlehorn" (read: unicorn), and when it senses danger, it neighs, transforms into a rocket, and blasts out of frame. And apart from being really cute and funny, it's like, oh, of course that's what animals are like on Cybertron! Everything on this planet transforms. Why not the animals?
For whatever reason, the deer in Transformers One are like the one thing that don't transform. Why the hell not? If Cyberverse could find the budget for its split-second sight gag, surely this blockbuster could, I don't know, have them turn into dirt bikes with antler-handlebars. That would've been something, right? If not, then at least could we maybe see some other animals on Cybertron, to really get across that alien biodiversity? Of course not. See, the deer exist to communicate one very specific story beat: a single moment of trepidation, where the heroes know there's danger nearby, but they don't know what. And all you need for that is a single kind of prey animal, with some kind of warning light to let you know, hey, there's danger! Once this purpose is fulfilled, the deer have no further significance to the story.
We need only look to BIONICLE 2: Legends of Metru Nui to see this exact same beat play out with a modicum of competence and creative flair. Also in the second act—in fact, at practically the exact same timestamp—our heroes, the Toa, have a run-in with the bad guys, and they're nearly captured... but then there's this sudden rumble of danger approaching, we don't know what. It turns out to be a herd of giant Kikanalo! They send the bad guys packing, except they nearly trample our heroes too! But then, Toa Nokama's mask begins to glow, and she discovers that her mask grants her the ability to talk to animals. They learn some vital information from the Kikanalo, and are able to ride the creatures for the next stage of their adventure. Finally, when they can go no further, the Kikanalo cave in the passage behind the heroes to ensure they won't be pursued. Holy shit, that's like, five different story beats with just that one type of creature!
It's not just that Transformers One struggles with that kind of basic narrative flow, where a single element serves multiple purposes. It's that often, it wastes precious time creating redundant setups to achieve the same effect twice.
For example, Megatronus Prime's face happens to look exactly like (what we know will be) the Decepticon insignia. At the beginning of the movie, Orion Pax mollifies Megatron by giving him a rare decal of Megatronus Prime's face. Traditionally, Megatron wears his insignia in the middle of his chest—but in this film, nearly every character has a big hole in the middle of their chest, where their missing transformation cog should go. So Megatron sticks the decal on his shoulder instead.
Later, he gets a cog, and the hole in his chest is filled. When Sentinel Prime captures Megatron, he notices the Megatronus sticker, and rips it off. Then, he re-applies it on Megatron's chest—purely so it's in the "right" place for the iconography. And then, he uses his gun to crudely brand Megatron with a tracing of Megatronus' face, inadvertently creating the Decepticon symbol. Finally, in a post-credits scene, Megatron has fashioned a proper Decepticon brand with which to brand himself and his followers. So in effect, there are four separate moments where Megatron gets the symbol! Orion sticking it on his shoulder, Sentinel moving it to his chest, Sentinel mutilating him, and finally Megatron branding himself. You can make an argument that the symbol starts out meaning one thing, but ends up meaning another thing, which has a kind of tragic significance—but I think you would struggle to distinguish subtle shades of meaning from all four of these brandings. Considering the movie only has an hour and a half to work with, I find this lack of narrative economy to be honestly embarrassing.
(My friend Jo also points out what a misstep it is to just have Megatronus Prime's face perfectly resemble the Decepticon symbol from the start. Had it been a looser, more stylised—that is to say, original—design, the moment where Sentinel Prime roughly carves it into Megatron's chest could be a shocking reveal, as the basic outlines are abstracted and simplified. Gasp, that's the origin of the Decepticon symbol! Instead, from the very moment that sticker first shows up, it's like... oh, well, there it is I guess.)
In a similar vein, both Optimus Prime and Megatron undergo two different transformations at different points in the movie: first, when Alpha Trion gives them transformation cogs, and second, when respectively they obtain the Matrix of Leadership/Megatronus' cog. The gun that sprouts from Megatron's arm in his intermediary form bears a much closer to resemblance to his iconic "fusion cannon" than the triple-barrelled cannon he ends up with in his final form. Again, in such a short film, can we really say whatever subtlety this brings to Megatron's arc is worth all this fanfare? Now, Redditors ask: "What is the EXACT moment D-16 became Megatron?"
In fact, probably the only point of criticism I've seen levied at Transformer One from within the Transformers fandom at large is that Megatron's arc is maybe a little "rushed". He starts out being best bros forever with Orion Pax, and by the end of the film, he's ready to drop the guy into a bottomless pit. The film takes a lot of time to justify his anger at Sentinel Prime, but the deterioration of his friendship with Orion goes much more unspoken, and is framed more as a point of irrationality: psychologically, Megatron comes to conflate his bossy friend with his oppressive ruler. I liked this, personally. I liked that it's as if a switch gets flipped in Megatron's head. But you do just kind of have to buy into it. The film itself does not put in the work to really sell you on the friendship souring, because again, it's too busy fucking around with two (2) magical girl transformation sequences for each of them.
Everything in the film is like this. They go into the cave and meet Alpha Trion, then leave the cave so they can watch a FMV cutscene with Sentinel Prime and the Quintessons, who've coincidentally arrived at that exact moment, basically just to rehash what they've just been told... and then they go back into the cave so Alpha Trion can resume his infodump, and then they end up clashing with Sentinel Prime's forces once that's done. At the beginning of the movie, they're at the very bottom in the mines, then they get banished to an even lower level, then they banish themselves all the way up to the surface, then they return to Iacon, and then Megatron gets banished to the surface again so he can be mesmerized by the beauty of the world and/or get gunched by Quintessons depending on what the film wanted me to take away from this. Compare to Minecraft but I survive in PARKOUR CIVILIZATION [FULL MOVIE], where the theme of class struggle is pretty efficiently depicted in the vertically-stratified setting.
I just find it so wasteful. Outside of the one scene where they're introduced, the Quintessons—ostensibly the true architects of Cybertron's oppressive status quo—may as well not exist. If not for Orion Pax addressing his closing remarks to the Quintessons, almost as an afterthought, I'd assume the film wants us to forget about them entirely, as it knows full well that its paltry runtime does not give it time for a second action-climax against the aliens. Even as sequel bait, it feels halfhearted at best; Josh Cooley is clearly already bored of Transformers, and seems unlikely to come back for another round unless the money is really really good (which *glances at the box office* it's not). So what the fuck are the Quintessons here for? Was the idea that Sentinel might just have pulled off his coup singlehandedly really so hard to stomach? Could the conspiracy not have been simplified to just involve Sentinel and his Transformer cronies? Hang on, are all the Transformers seen at the start of the film in on it, or just some of them? How's it decided who keeps their cogs and who doesn't?
VI. Into nothing
Why does this movie, where the main selling point is ostensibly that we're getting to see Transformers civilization for the first time, mostly focus on all these guys who can't fucking transform? Surely the entire thing that makes the setting fun is the Zootopia angle of, look, they're all different animals! Or the Elemental angle of, look, they're all different elements! Or the Emoji Movie angle of, look, they're all different emoji! Or the Cars angle of, look, they're all different cars! This is a Transformers film which features several significant sequences involving these cool trains, and there is absolutely zero indication that these trains are themselves Transformers. This is a Transformers film which extensively focuses on miners, and none of them transform into mining vehicles; they're holding, friggin', space jackhammers. Even the premise of "isn't it sad that these ones can't transform" is kind of undercut by the fact that all the miners get to wear fucking jetpacks, which is a frankly much cooler and more effective method of locomotion than driving.
I'm just sick of Transformers stories having zero interest in the basic premise of Transformers, which is to say, they transform into something. I also think this is the biggest dissonance between casual audiences, who think "oh yeah, Optimus Prime, that guy who turns into a truck", and Transformers fans, who think, "oh yeah, Optimus Prime, the messiah or something". Normal people love to know what the Transformers turn into. They ask, "Wait, is there a Transformer that turns into [insert silly vehicle here]?" Of course people are interested in that angle! Vehicles are such a huge part of our daily lives—honestly, for those of us living in cities, more so than animals, the classical elements, or emoji—but the closest Transformers One comes to engaging with this lens is that aforementioned Iacon 5000 race sequence. By and large, it presents a world which is made for standing up and walking around. And personally I do think that's an insane approach to take?
Is the excuse that cars can't emote? Nonsense. If you've ever seen a traffic jam, you'll know that cars can sure as hell emote. Pixar, where Josh Cooley cut his teeth, famously spent a lot of time working out how to put a facial expression on a car. No, the problem dates back to the very start of the franchise.
In the 1980s, two main people were responsible for writing the comic stories: American writer Bob Budiansky, and British writer Simon Furman. Budiansky approached the premise of the franchise from an external, human perspective, writing about culture clash, and taking delight in the Transformers' mechanical alien nature as "robots in disguise". Meanwhile, Furman wrote the Transformers as giant people: he focused on their own internal conflicts and motivations, and the grand history of their war. Pretty much every Transformers story ever told can be boiled down to one of these schools of thought: Budianskyist, or Furmanist.
Budiansky quit the comic after fifty issues, allowing Furman to take the reigns as sole writer, and Furman basically got the final word on what the Transformers are. They did not evolve from naturally-occurring gears, levers and pulleys. They were not designed by a supercomputer, or built by an alien race. They are the chosen sons of God. The Thirteen are, of course, an invention of Furman's. And Transformers One is perhaps the most Furmanist story ever told. It's the culmination of years and years of lore building up, ossifying into something you can no longer describe as the history of a universe—no, this is a mythology. It's the most perfect form of brand alignment imaginable: this is not an origin story, this is the origin story. It's been the origin story for a better part of the decade—and now that everyone's seen it in theatres, it will be the origin story forever.
It's not just the fiction, either, by the way. These days, if you go into the store to buy a Transformers toy, chances are it'll turn into some misshapen made-up futuristic concept car with unpainted windows and wheels that don't even roll—and that's terrible.
There's truly a lot to hate about Michael Bay's Transformers films, but with each new entry that's released following his departure from the franchise, I feel like I only find myself appreciating them more. In the 2007 Transformers movie, we see the Transformers crash-landing on Earth in their "protoforms", and their movements are animated like they're shy, like they're naked until they scan an Earth vehicle and adopt a disguise. The visual impact of Megatron, meanwhile, is that he doesn't adopt a disguise in that movie: he's a horrible metal skeleton that turns into a jet made of knives. It's weird and alien and it rules.
In the 1980s Transformers cartoon, and in the last-minute Cybertron-set prologue added to Bumblebee, and now in Transformers One, the Transformers look basically the same on Cybertron as they eventually do upon their arrival to Earth. Optimus Prime turns, unmistakably, into a truck. He has windows on his chest, and smokestacks on his arms. He doesn't have these features because he disguises himself as an Earth truck. He has those details because that's just what Optimus Prime looks like. They're his "essential brand elements", or "trademark details", which "identify the must-have elements in character design to be carried across all creative expressions". Prime may take any form he wishes, so long as it looks exactly like himself. A mask of my own face—I'd wear that.
What I find fucked up about the reception towards Transformers One is that a lot of people seemed very invested in its success—and not its popular success, certainly not its artistic success, but rather its commercial success. They wanted this to be the first film to make one bumblebillion dollars. They wanted Hasbro to line its fucking pockets and make movies like this forever. So if you express any kind of negativity towards this film online, which might theoretically affect some other person's decision of whether or not to go and see it, which might theoretically affect the profit it makes at the cinema, which might theoretically affect the future of the franchise in some unknown way, then you're some sort of fandom traitor who oughta be executed.
If you're so worried about the future of the franchise, the fandom really isn't where you should be looking. Like, c'mon, the Transformers fandom has been good as gold, we buy so many toys. Meanwhile, Hasbro just got finished laying off around 100 employees with no warning to make their books look a bit better. Transformers designer John Warden—who'd worked at Hasbro for 25 years, is widely credited with inventing the modern paradigm of Transformers toylines, and ultimately became the creative director of both Transformers and G.I. Joe—was on assignment to a convention in the UK with the rest of the Transformers team when he heard the news. Suffice to say, he did not end up making a public appearance at the convention. With his work's health insurance snatched away without notice, he's had to resort to crowdfunding to pay his family's medical bills. As a well-known figure in the toy industry, he will presumably find a new job and land on his feet, but the same cannot be said for all 99 of the remaining employees we're told have been unceremoniously dumped.
The Binder of Revelation, which has been something of a holy grail of behind-the-scenes material for over a decade, has finally been leaked—presumably by one of these guys, presumably out of spite.
Now, I'm not going to pretend to have been paying particularly close attention to Hasbro's financials, but from where I'm sitting, it sure seems that ever since the sudden death of then-CEO Brian Goldner in 2021—credited for saving the company in 2000, and overseeing the explosive growth of its intellectual property ever since then—his replacement, Chris P. Cocks (or "Crispy Cocks", as we're all now calling him), has been dead set on gutting the company for all it's worth. The Power Rangers franchise, which the company acquired for $522 million in 2018, is dead in the water, with huge quantities of physical assets being flogged at auction for quick cash. In 2019, they acquired the entertainment company eOne for $4.0 billion, and now they're selling off the whole shebang (except the cash-printing Peppa Pig franchise) for just $500 million. I guess maybe they just fucked it big style?
Because now, Crispy Cocks has proudly announced that Hasbro is going to stop financing movies altogether.
I'm sure that in the wake of this announcement, many of those aforementioned fandom pundits will be drawing a correlation between this announcement, and the box-office figures for Transformers One, and the fact that you personally failed to convince your Mom to go see it with you or whatever. "Ah, you see! They didn't make enough of their money back, and now they're consolidating. Simple economic cause and effect. Market forces." And look, I'm not going to sit here and claim these things are wholly unrelated. Of course they're very related. But I am going to make the case that, in truth, nobody at Hasbro really cared how Transformers One did. Unless it turned out to be some pie-in-the-sky runaway hit, I don't think the future of the Transformers film franchise would've been particularly different if only the film had done better.
With Paramount, Hasbro has been making these movies and having them underperform ever since 2017's The Last Knight—which apparently lost Paramount $100 million—and that's because at the end of the day, what they're most interested in isn't making movies. It's making toy commercials. And on that level, the Transformers films have clearly been a success so far.
Now, Crispy Cocks' skinsuit fashions itself as a gamer, so he can personify Hasbro's hardcore pivot towards digital and tabletop gaming. While we await the release of the assuredly-dogshit, assuredly-hell-to-have-worked-on, assuredly-never-coming-out Transformers: Reactivate, the brand has been whored out to a procession of mobile games you've never heard of, glorified gambling machines designed to hack the monkey part of your brain with bright colors and Things You Recognize. The exact content of these games is irrelevant; all that matters is the announcement, on every single pop culture news outlet simultaneously (naturally—they're all owned by the same company, talk about Monopoly), of New Collaboration Between Transformers And Goon Warriors Free To Download Now. Your daily, weekly, bi-annual reminder to think about that thing you can buy.
That's all any of this stuff is.
All these words spilled about what a good movie Transformers One is, and how bad it is, and why the marketing failed it, and what the next one might be like, and- none of it mattered! It does not matter. From the beginning, this movie was always going to be too preoccupied with its own mercenary interests to be something anyone would ever be able to seriously talk about as a work of art, even corporate art. The actual content of the movie is irrelevant; I've spent very little of this review talking about it, because there's nothing there to talk about. It is the mere fact of the movie's existence that serves its purpose. Like the Optimus Prime Fortnite skin, it's enough for it to occupy our attention.
Maybe that's why they staggered the film's release date: because some marketing exec watched the rough cut and realised, if everyone saw it at once, we'd be done talking about it within a fortnight. And in ten years' time, after it has been paraded around whichever streaming services survive 'til then, and nearly every last cent of revenue has been squeezed out of it, the kids will be able to watch it on YouTube with ad breaks, and decide what they want for Christmas.
To the Transformers fans reading this, I am begging you, unless you happen to own shares in Hasbro for some fucking reason, to disabuse yourself of the feeling that you owe any kind of loyalty to a toy franchise. It shouldn't matter to you one jot how Transformers One did in theatres. The people who actually make the product you care about, the friendly faces paraded before you on livestreams and press tours, don't see this money anyway—they too are merely assets, who can be fired and replaced with cheaper, inferior equivalents.
I'm sure many of you will have, from the very start, seen this review for the foolish endeavour it is. I've wasted all this time criticising Transformers One for its lack of artistic vision, when the truth is, Transformers One is playing an entirely different game. Like the Disney Channel running "Fishy Facts!" segments to subliminally get kids interested in fish a full year and a half before the release of Finding Nemo, this is not a product—it's an ad for a product.
...
Okay I'll be honest, I don't entirely love where this review has ended up. It ends on kind of a "bummer note", I guess you could say. Flashing back to sections I. and II., I feel like things started out so fun. We had that whole bit at the start where I was telling you about the Transformers, remember that? We learned so much together. And there were even a few moments where I was able to express some kind of sincere joy and appreciation over this thing that I supposedly adore so much. Sure, I did a lot of complaining, but it was fun complaining, right? It had like, a sarcastic edge to it, sort of.
What happened? Why am I suddenly talking like I want to cut someone's head off? As I grow more bitter, I type this essay with increasing difficulty. The massive gun that's sprouted from my forearm keeps colliding with my monitor.
Hasbro descends from on high to reward @TFHypeGuy, a grown-ass adult who has spent untold unpaid hours fearlessly replying to every single viral tweet to tell people to go see the film, somehow netting himself 80,000 followers in the process, with a crate of toys, which was probably his end goal from the start. He and I duel. We trade blow after blow. Finally, he clobbers me with a Walmart-exclusive light-up Ultimate Energon Optimus Prime figure. "It didn't have to end this way," he says. Then he banishes me to the surface world to think on my sins.
VII. The Wrong Trousers 👖 | Train Chase Scene 🚂 | Wallace & Gromit
When Eric Pearson came onto the project,
It was late middle of the game. They had a script that had the outline of the story, which is still very much the structural bones of the story now. But what I found interesting about animation is there are certain things that were far along in the process. The train escape to the surface was very far along, so that was just kind of locked. Maybe you could change a line here or there. Meanwhile, the opening, the whole first 10 minutes, was all storyboards and sketches, which changed a bunch of times.
And I do think that's a really difficult position for a scriptwriter to be in. Sure, the parts of the screenplay I feel able to attribute to Pearson, I wasn't particularly impressed by. But I think this anecdote goes to show how unnatural the constraints can be on a story like this. When you think of like, a scene that's key to Transformers One, you're probably imagining something like the Megatron/Optimus fight, or the scene in the mine—not the train scene, which is basically a bit of arbitrary connective tissue bridging the two main locations in the film.
Josh Cooley, the film's director, the face of the film on the press circuit from a creative standpoint, came onboard after five years of previous development work was already done. Writers Andrew Barrer and Gabriel Ferrari, who originally pitched the film and presumably wrote the early drafts of the story, might have already left the project by that point. Aaron Archer and Rik Alvarez, the creative forces behind the Binder of Revelation, left Hasbro years before the film was even pitched. It's no wonder to me that the final result feels incoherent, disjointed, and oddly stilted. It's certainly no wonder that nobody at Hasbro today really seems to care about the film; it's not their baby. If any of the people credited with bringing the project to completion had been given full creative freedom to make whatever Transformers movie they wanted, it would've looked completely different.
Luckily, there are still plenty of areas of the franchise where creators have just been allowed to go ham. Over in Japan, TRIGGER has taken a modest budget for a music-video and produced one of the most visually-striking bits of animation in the franchise, a true love-letter to all the weird parts of its forty-year history. And in America, comic creator Daniel Warren Johnson is halfway through his Eisner-winning new run on the title, which is the kind of thing I would basically recommend to anyone without caveats as being a phenomenal story, period. If that comic can be said to be an advert for anything, it's for Skybound's other, nowhere-near-as-good comic series, or for the unofficial unlicensed copyright-infringing Magic Square Optimus Prime toy Daniel Warren Johnson apparently used as reference the whole time.
I dunno, maybe Hasbro stepping back from financing these films is a good thing, in the long run. Maybe we can do without Transformers movies for a while. And however many years down the line, maybe Paramount or some other studio will put together a new team of talent, and they'll get to do whatever it is they want. And maybe the movie they make will be the one that knocks everyone's socks off.
Truly, I don't know where the road leads from here. It hasn't been built yet. It could turn out to go anywhere.
If you made it this far, I hope some of what I've said has been entertaining or interesting. Thanks for reading!
Time to for me to come clean. There is one other reason why I've waited so long to release this review... and that's because I have a special announcement to make. Last month I set myself a little challenge: to write something that's at least as long as this review, but which isn't another negative-nancy tirade. It's a story.
The working title is "Ice Road Transformers". It's like an episode of that one reality TV show about Canadians driving trucks across frozen lakes—except the truck is Optimus Prime.
Early reviews say it's good! It'll be going through several rounds of revisions, to turn it into a well-oiled machine, hopefully in time for a seasonally-appropriate wide release in February. I'm very excited for you to be able to read it. You can follow me here or on Bluesky to be the first to find out when it's ready!
I'd like to thank my friends Jo and Umar for their work interviewing Cooley and di Bonaventura during the film's press circuit, along with Viv, Callum, and Omar for allowing me to enjoy this film much more than I otherwise might have. I wouldn't have been able to express many of my feelings about this movie nearly so cogently if not for the conversations I had with them. Additional thanks go to Chris McFeely, as his Transformers: The Basics videos (linked throughout this essay) refreshed my memory on a lot of the Aligned stuff, sparing me from having to read The Covenant of Primus again.
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Long Lost Morningstar - Part Three
Fandom: Hazbin Hotel
Pairing(s): Charlie x reader (platonic), Vaggie x reader (platonic), Emily x reader (platonic), Sera x reader (platonic), Charlie x Vaggie
Genre: Fluff/Angst/Betrayal
Warning(s): Cursing, lies, betrayal
Notes: This is the third installment of LLM. This part will be shorter than part 2 and will finally go over the trial and (Y/N)'s reaction the extermination. I'm going to be honest, I'm dropping my other hazbin mini series. This is only until I can find the time and motivation to write it. I'm really busy with school and work, and lately my obsession with Hazbin has started to die down. I still love the series and fandom, but that's just something that happens to me from time to time when I watch a new series or get into a fandom. It comes and it goes, and I've been reading a lot of hazbin stuff but now it's starting to feel like an obligation I've set for myself and it makes reading less fun and more like a chore. I have no doubt my obsession will come back when the 2nd season comes out. This happens will all the fandoms I am apart of - like right now, I'm obsessing over Avatar the last airbender again after rewatching the series (not the live action). Don't worry, I'll continue this series as I don't want this to end up unfinished. I have the outline pretty much written, but it will take time to finish - so, please, bare with me.
Singing Colors: Adam, Lute, Charlie, Emily, Sera, (Y/N).
Words: 1631
"If Hell is forever, than Heaven must be a lie!".
As the time of the trial drew closer, there seemed to be a few hiccups on Heaven's side of things.
The angel who was supposed to be the trial's stenographer got a nasty cold and all the replacements had their own responsibilities to attend to. The only angel available just so happened to be (Y/N) herself.
When one of the court angels asked (Y/N) if she could do it, she didn't hesitate to accept.
Now she had the perfect excuse to watch Charlie's trial without having to sneak in!
Imagine Sera's surprise and horror when she saw (Y/N) sitting at the stenographer's desk.
"(Y/n)? What are you doing here? Where's Angela?" Sera asked. She was a bit panicked, but did her best to hide it. (Y/N) smiled politely at the higher seraphim, clearly oblivious to Sera's rigid demeanor. "She got a pretty bad cold last minute and all of the other replacements were busy today; and since I was the only one who was available - here I am!".
Sera gave her an uneasy smile, "I see. Thank you for your help today, it's much appreciated". This was the last thing she wanted. The resemblance between (Y/N) and the Princess of Hell was very difficult to ignore and could raise questions if it wasn't for the stardust story Heaven fed everyone.
Sera had wanted to keep (Y/N) away from the trial in hopes of avoiding any contact between her and Charlie. She didn't want (Y/N) to accidently discover the truth about her lineage.
Sera loved (Y/N) like a daughter.
When (Y/N) was younger Michael would sometimes have Sera babysit while he attended to his more serious duties.
She practically helped raise her and she refused to let some misguided demon princess and her partner ruin that.
Unfortunately, the court needed a stenographer.
With no one else available, she was left with no other option.
Sera thanked (Y/N) for her hard work and for stepping in.
She gave the girl a gentle forehead kiss before leaving her to prepare for the trial.
It was only for today and once this pointless trial was over everything would go back to the way it was.
And (Y/N) would be none the wiser and away from that misguided influence.
However, things weren't as perfect as Sera had hoped for.
The moment Charlie and Vaggie entered the courtroom and saw (Y/N) sitting at the stenographer's desk, the two cousins eagerly waved at each other.
Sera's eyes widened in horror. No. This wasn't supposed to happen - it was the worse case scenario.
When did those two meet?!
She sighed in frustration already knowing that (Y/N) must have sought the girl out herself.
Dammit Emily.
(Y/N)'s curiosity was her biggest flaw and was going to end up getting her into serious trouble if not handled properly.
Sera quickly composed herself. No point in losing herself and catching any unnecessary attention.
She still had a trial to run and then she'll have a talk with (Y/N) later.
Now, (Y/N) was nice to just about everyone. She could get along with just about anyone she's ever met. But there was one person, or rather two, she just couldn't stand.
Adam and his little crony Lute.
These two irritated her to no ends with how high and mighty they acted. How either of them managed to stay in Heaven was beyond her.
Her father just told her to bare it, despite him also disliking the two of them - especially that narcissistic douchebag Adam.
(Y/N) did her best to hide her grimace whenever Adam spoke during the trial.
As the trial went on (Y/N) felt a little nervous when Charlie was shut down from making anymore definition references. She could see how nervous her poor cousin was getting.
When Charlie looked over at her, (Y/N) made sure to give her a small smile and mouthed, "You've got this".
This managed to help calm Charlie's nerves enough for her to regain her composure. Charlie got a little more confident when presenting Angel Dust, the hotel's first patron.
(Y/N) rolled her eyes when Adam spoke up again trying to discredit her cousin.
"Well if you know so much, what do you think it takes to get into Heaven?".
Charlie's question stumped more than just Adam. (Y/N) had to take a moment to think - how does someone get into Heaven?
Being Heaven-born (Y/N)'s never had to be on the other end with humans who had to earn their place in paradise. And if someone as crude and vile as Adam can get into Heaven then what did it take for others, especially the damned who didn't deserve Hell - like children, for example.
Adam quickly wrote on a piece of paper before giving it to Vaggie to read aloud.
"'Act selfless, don't steal, stick it to the man?' - are you fucking serious?".
"Uh, yeah. Sure got me here, didn't it? Right, Sera?".
(Y/N) raised a brow. That's all it took to get someone into Heaven?
Charlie tried to argue Angel was doing all of those things, to which the court decided to observe Angel through the courtroom's orb. At first, things weren't looking good for Charlie when Angel gave into peer pressure.
(Y/N) bit her lip, silently hoping this would somehow take a turn for the better. She really wanted Charlie to show her hotel worked and for Adam to eat his words.
Luckily, things did start looking up when Angel took care of his friend, Nifty, and defended her from that awful moth demon.
"Then why isn't he here, huh?".
(Y/N) paused her typing - why isn't he here?
This started a whole argument at the unfairness of it all. How even those in Hell could be redeemed if only given the chance. (Y/N) and Emily saw the change in Angel and how he did everything on Adam's list.
"A man only lives once, we'll see you in one month".
. . . Wait what?
(Y/N) furrowed her brows in confusion. One month? What was he talking about?
"Gotta say I can't wait to-"
"Adam".
(Y/N) looked up at Sera, did she know what he was talking about? What the hell was going on?!
"Come down and exterminate you".
. . . WHAT?!
(Y/N) and Emily looked horrified at the shocking news.
"Wait!".
"Shit!".
(Y/N) and Emily fly over to Charlie, Vaggie, Adam, and Lute looking sadly at the orb showing the residents in Hell being mercilessly killed by the exorcists.
"What are you saying?"
"Let me get this straight".
"You go down there and kill those poor souls?".
"You didn't know?".
Charlie was shocked to hear that not all of Heaven knew about the exterminations. She was relieved to hear that her cousin didn't know and that she seemed to be against it.
"Whoops!".
"Guess the cat's outta the bag!".
"What's the big deal?".
(Y/N) and Emily turned and looked up at Sera.
"Sera tell us that you didn't know".
"I thought since I'm older, it's my load to shoulder".
"No".
"You have to listen, it was such a hard decision".
Sera flew down from her seat.
"I wanted to save you".
She took (Y/N) and Emily's hand in her own.
"The anguish it takes to, do what was required".
The hellfire reflecting in Sera's eyes unnerved (Y/N) and Emily - almost like she enjoyed the suffering and senseless murder of the sinners in Hell.
The two glared at Sera.
"To think that we admired you".
They tore their hands from hers and flew back away from her.
"Well, we don't need your condescension! We're not children to protect! Was talk of virtue just pretention? Were we too naive to expect you, to head the morals you're purveying?".
The two flew back down in front of the orb.
"That's what the fuck I've been saying!".
Charlie walked over to the two angel's grabbing their hands.
(Y/N), Charlie, and Emily moved up and stood on top of the orb showing the exorcists killing sinners.
"If Hell is forever, than Heaven must be a lie!".
"Emily! (Y/N)!".
"If angels can do whatever and remain in the sky!".
The three jumped down and stood before Sera.
"The rules are shades of gray when you don't do as you say! When you make the wretched suffer just to kill them again!".
Things only continued getting worse with Charlie finding out Vaggie was an angel and an ex-exorcist, Sera's final ruling of no evidence of sinners being able to be redeemed, and Adam's threat of coming to their hotel first.
"Charlie, it will be okay! I'll find a way to help you - I promise!" (Y/N) called out before Charlie and Vaggie were forced to back to Hell.
After Sera had finished talking to Emily, she went after (Y/N) who had already left the courtroom.
"(Y/N)! Wait, please!" Sera begged grabbing (Y/N) by her wrist. "Please, let me explain!".
(Y/N) turned her head and glared at Sera with such intensity it sent shivers down the High Seraphim's spine. She's never seen (Y/N) look at her like that before.
It broke her heart to see the girl she's helped raise and thought of as a surrogate daughter look at her with such anger and disgust.
"Explain what, Sera?! That you've been here playing God and allowing the murder of sinners! They're already in Hell, what more could you possibly want?! They don't deserve this!" (Y/N) yanked her wrist from Sera's hold and flew away.
She couldn't believe this had been going on and she never even knew! Tears filled her eyes as she thought about her poor cousin. She knew needed to do something to help Charlie.
But first, she needed to see whether or not her father and the other archangels knew about this all along.
Taglist:
@soobryu @kyo-kyo1 @miyako-night20 @charliecharlie65 @unknow-sama @myluckymoon @lbcreations-blog @moonchaos18 @sirenetheblogger @jagharamira @el-hajj @azharyy @glowymxxn @itsmonicabc
#hazbin hotel x reader#hazbin x reader#hazbin hotel#hazbin charlie#hazbin lucifer#hazbin vaggie#hazbin hotel charlie#hazbin hotel vaggie#hazbin hotel lucifer#hazbin lilith#hazbin hotel lilith#hazbin hotel reader insert#charlie x vaggie#hazbin hotel emily#hazbin hotel sera#hazbin hotel adam#hazbin hotel lute
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why Aurora's art is genius
It's break for me, and I've been meaning to sit down and read the Aurora webcomic (https://comicaurora.com/, @comicaurora on Tumblr) for quite a bit. So I did that over the last few days.
And… y'know. I can't actually say "I should've read this earlier," because otherwise I would've been up at 2:30-3am when I had responsibilities in the morning and I couldn't have properly enjoyed it, but. Holy shit guys THIS COMIC.
I intended to just do a generalized "hello this is all the things I love about this story," and I wrote a paragraph or two about art style. …and then another. And another. And I realized I needed to actually reference things so I would stop being too vague. I was reading the comic on my tablet or phone, because I wanted to stay curled up in my chair, but I type at a big monitor and so I saw more details… aaaaaand it turned into its own giant-ass post.
SO. Enjoy a few thousand words of me nerding out about this insanely cool art style and how fucking gorgeous this comic is? (There are screenshots, I promise it isn't just a wall of text.) In my defense, I just spent two semesters in graphic design classes focusing on the Adobe Suite, so… I get to be a nerd about pretty things…???
All positive feedback btw! No downers here. <3
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I cannot emphasize enough how much I love the beautiful, simple stylistic method of drawing characters and figures. It is absolutely stunning and effortless and utterly graceful—it is so hard to capture the sheer beauty and fluidity of the human form in such a fashion. Even a simple outline of a character feels dynamic! It's gorgeous!
Though I do have a love-hate relationship with this, because my artistic side looks at that lovely simplicity, goes "I CAN DO THAT!" and then I sit down and go to the paper and realize that no, in fact, I cannot do that yet, because that simplicity is born of a hell of a lot of practice and understanding of bodies and actually is really hard to do. It's a very developed style that only looks simple because the artist knows what they're doing. The human body is hard to pull off, and this comic does so beautifully and makes it look effortless.
Also: line weight line weight line weight. It's especially important in simplified shapes and figures like this, and hoo boy is it used excellently. It's especially apparent the newer the pages get—I love watching that improvement over time—but with simpler figures and lines, you get nice light lines to emphasize both smaller details, like in the draping of clothing and the curls of hair—which, hello, yes—and thicker lines to emphasize bigger and more important details and silhouettes. It's the sort of thing that's essential to most illustrations, but I wanted to make a note of it because it's so vital to this art style.
THE USE OF LAYER BLENDING MODES OH MY GODS. (...uhhh, apologies to the people who don't know what that means, it's a digital art program thing? This article explains it for beginners.)
Bear with me, I just finished my second Photoshop course, I spent months and months working on projects with this shit so I see the genius use of Screen and/or its siblings (of which there are many—if I say "Screen" here, assume I mean the entire umbrella of Screen blending modes and possibly Overlay) and go nuts, but seriously it's so clever and also fucking gorgeous:
Firstly: the use of screened-on sound effect words over an action? A "CRACK" written over a branch and then put on Screen in glowy green so that it's subtle enough that it doesn't disrupt the visual flow, but still sticks out enough to make itself heard? Little "scritches" that are transparent where they're laid on without outlines to emphasize the sound without disrupting the underlying image? FUCK YES. I haven't seen this done literally anywhere else—granted, I haven't read a massive amount of comics, but I've read enough—and it is so clever and I adore it. Examples:
Secondly: The beautiful lighting effects. The curling leaves, all the magic, the various glowing eyes, the fog, the way it's all so vividly colored but doesn't burn your eyeballs out—a balance that's way harder to achieve than you'd think—and the soft glows around them, eeeee it's so pretty so pretty SO PRETTY. Not sure if some of these are Outer/Inner Glow/Shadow layer effects or if it's entirely hand-drawn, but major kudos either way; I can see the beautiful use of blending modes and I SALUTE YOUR GENIUS.
I keep looking at some of this stuff and go "is that a layer effect or is it done by hand?" Because you can make some similar things with the Satin layer effect in Photoshop (I don't know if other programs have this? I'm gonna have to find out since I won't have access to PS for much longer ;-;) that resembles some of the swirly inner bits on some of the lit effects, but I'm not sure if it is that or not. Or you could mask over textures? There's... many ways to do it.
If done by hand: oh my gods the patience, how. If done with layer effects: really clever work that knows how to stop said effects from looking wonky, because ugh those things get temperamental. If done with a layer of texture that's been masked over: very, very good masking work. No matter the method, pretty shimmers and swirly bits inside the bigger pretty swirls!
Next: The way color contrast is used! I will never be over the glowy green-on-black Primordial Life vibes when Alinua gets dropped into that… unconscious space?? with Life, for example, and the sharp contrast of vines and crack and branches and leaves against pitch black is just visually stunning. The way the roots sink into the ground and the three-dimensional sensation of it is particularly badass here:
Friggin. How does this imply depth like that. HOW. IT'S SO FREAKING COOL.
A huge point here is also color language and use! Everybody has their own particular shade, generally matching their eyes, magic, and personality, and I adore how this is used to make it clear who's talking or who's doing an action. That was especially apparent to me with Dainix and Falst in the caves—their colors are both fairly warm, but quite distinct, and I love how this clarifies who's doing what in panels with a lot of action from both of them. There is a particular bit that stuck out to me, so I dug up the panels (see this page and the following one https://comicaurora.com/aurora/1-20-30/):
(Gods it looks even prettier now that I put it against a plain background. Also, appreciation to Falst for managing a bridal-carry midair, damn.)
The way that their colors MERGE here! And the immense attention to detail in doing so—Dainix is higher up than Falst is in the first panel, so Dainix's orange fades into Falst's orange at the base. The next panel has gold up top and orange on bottom; we can't really tell in that panel where each of them are, but that's carried over to the next panel—
—where we now see that Falst's position is raised above Dainix's due to the way he's carrying him. (Points for continuity!) And, of course, we see the little "huffs" flowing from orange to yellow over their heads (where Dainix's head is higher than Falst's) to merge the sound of their breathing, which is absurdly clever because it emphasizes to the viewer how we hear two sets of huffing overlaying each other, not one. Absolutely brilliant.
(A few other notes of appreciation to that panel: beautiful glows around them, the sparks, the jagged silhouette of the spider legs, the lovely colors that have no right to make the area around a spider corpse that pretty, the excellent texturing on the cave walls plus perspective, the way Falst's movements imply Dainix's hefty weight, the natural posing of the characters, their on-point expressions that convey exactly how fuckin terrifying everything is right now, the slight glows to their eyes, and also they're just handsome boys <3)
Next up: Rain!!!! So well done! It's subtle enough that it never ever disrupts the impact of the focal point, but evident enough you can tell! And more importantly: THE MIST OFF THE CHARACTERS. Rain does this irl, it has that little vapor that comes off you and makes that little misty effect that plays with lighting, it's so cool-looking and here it's used to such pretty effect!
One of the panel captions says something about it blurring out all the injuries on the characters but like THAT AIN'T TOO BIG OF A PROBLEM when it gets across the environmental vibes, and also that'd be how it would look in real life too so like… outside viewer's angle is the same as the characters', mostly? my point is: that's the environment!!! that's the vibes, that's the feel! It gets it across and it does so in the most pretty way possible!
And another thing re: rain, the use of it to establish perspective, particularly in panels like this—
—where we can tell we're looking down at Tynan due to the perspective on the rain and where it's pointing. Excellent. (Also, kudos for looking down and emphasizing how Tynan's losing his advantage—lovely use of visual storytelling.)
Additionally, the misting here:
We see it most heavily in the leftmost panel, where it's quite foggy as you would expect in a rainstorm, especially in an environment with a lot of heat, but it's also lightly powdered on in the following two panels and tends to follow light sources, which makes complete sense given how light bounces off particles in the air.
A major point of strength in these too is a thorough understanding of lighting, like rim lighting, the various hues and shades, and an intricate understanding of how light bounces off surfaces even when they're in shadow (we'll see a faint glow in spots where characters are half in shadow, but that's how it would work in real life, because of how light bounces around).
Bringing some of these points together: the fluidity of the lines in magic, and the way simple glowing lines are used to emphasize motion and the magic itself, is deeply clever. I'm basically pulling at random from panels and there's definitely even better examples, but here's one (see this page https://comicaurora.com/aurora/1-16-33/):
First panel, listed in numbers because these build on each other:
The tension of the lines in Tess's magic here. This works on a couple levels: first, the way she's holding her fists, as if she's pulling a rope taut.
The way there's one primary line, emphasizing the rope feeling, accompanied by smaller ones.
The additional lines starbursting around her hands, to indicate the energy crackling in her hands and how she's doing a good bit more than just holding it. (That combined with the fists suggests some tension to the magic, too.) Also the variations in brightness, a feature you'll find in actual lightning. :D Additional kudos for how the lightning sparks and breaks off the metal of the sword.
A handful of miscellaneous notes on the second panel:
The reflection of the flames in Erin's typically dark blue eyes (which bears a remarkable resemblance to Dainix, incidentally—almost a thematic sort of parallel given Erin's using the same magic Dainix specializes in?)
The flowing of fabric in the wind and associated variation in the lineart
The way Erin's tattoos interact with the fire he's pulling to his hand
The way the rain overlays some of the fainter areas of fire (attention! to! detail! hell yeah!)
I could go on. I won't because this is a lot of writing already.
Third panel gets paragraphs, not bullets:
Erin's giant-ass "FWOOM" of fire there, and the way the outline of the word is puffy-edged and gradated to feel almost three-dimensional, plus once again using Screen or a variation on it so that the stars show up in the background. All this against that stunning plume of fire, which ripples and sparks so gorgeously, and the ending "om" of the onomatopoeia is emphasized incredibly brightly against that, adding to the punch of it and making the plume feel even brighter.
Also, once again, rain helping establish perspective, especially in how it's very angular in the left side of the panel and then slowly becomes more like a point to the right to indicate it's falling directly down on the viewer. Add in the bright, beautiful glow effects, fainter but no less important black lines beneath them to emphasize the sky and smoke and the like, and the stunningly beautiful lighting and gradated glows surrounding Erin plus the lightning jagging up at him from below, and you get one hell of an impactful panel right there. (And there is definitely more in there I could break down, this is just a lot already.)
And in general: The colors in this? Incredible. The blues and purples and oranges and golds compliment so well, and it's all so rich.
Like, seriously, just throughout the whole comic, the use of gradients, blending modes, color balance and hues, all the things, all the things, it makes for the most beautiful effects and glows and such a rich environment. There's a very distinct style to this comic in its simplified backgrounds (which I recognize are done partly because it's way easier and also backgrounds are so time-consuming dear gods but lemme say this) and vivid, smoothly drawn characters; the simplicity lets them come to the front and gives room for those beautiful, richly saturated focal points, letting the stylized designs of the magic and characters shine. The use of distinct silhouettes is insanely good. Honestly, complex backgrounds might run the risk of making everything too visually busy in this case. It's just, augh, so GORGEOUS.
Another bit, take a look at this page (https://comicaurora.com/aurora/1-15-28/):
It's not quite as evident here as it is in the next page, but this one does some other fun things so I'm grabbing it. Points:
Once again, using different colors to represent different character actions. The "WHAM" of Kendal hitting the ground is caused by Dainix's force, so it's orange (and kudos for doubling the word over to add a shake effect). But we see blue layered underneath, which could be an environmental choice, but might also be because it's Kendal, whose color is blue.
And speaking off, take a look at the right-most panel on top, where Kendal grabs the spear: his motion is, again, illustrated in bright blue, versus the atmospheric screened-on orange lines that point toward him around the whole panel (I'm sure these have a name, I think they might be more of a manga thing though and the only experience I have in manga is reading a bit of Fullmetal Alchemist). Those lines emphasize the weight of the spear being shoved at him, and their color tells us Dainix is responsible for it.
One of my all-time favorite effects in this comic is the way cracks manifest across Dainix's body to represent when he starts to lose control; it is utterly gorgeous and wonderfully thematic. These are more evident in the page before and after this one, but you get a decent idea here. I love the way they glow softly, the way the fire juuuust flickers through at the start and then becomes more evident over time, and the cracks feel so realistic, like his skin is made of pottery. Additional points for how fire begins to creep into his hair.
A small detail that's generally consistent across the comic, but which I want to make note of here because you can see it pretty well: Kendal's eyes glow about the same as the jewel in his sword, mirroring his connection to said sword and calling back to how the jewel became Vash's eye temporarily and thus was once Kendal's eye. You can always see this connection (though there might be some spots where this also changes in a symbolic manner; I went through it quickly on the first time around, so I'll pay more attention when I inevitably reread this), where Kendal's always got that little shine of blue in his eyes the same as the jewel. It's a beautiful visual parallel that encourages the reader to subconsciously link them together, especially since the lines used to illustrate character movements typically mirror their eye color. It's an extension of Kendal.
Did I mention how ABSOLUTELY BEAUTIFUL the colors in this are?
Also, the mythological/legend-type scenes are illustrated in familiar style often used for that type of story, a simple and heavily symbolic two-dimensional cave-painting-like look. They are absolutely beautiful on many levels, employing simple, lovely gradients, slightly rougher and thicker lineart that is nonetheless smoothly beautiful, and working with clear silhouettes (a major strength of this art style, but also a strength in the comic overall). But in particular, I wanted to call attention to a particular thing (see this page https://comicaurora.com/aurora/1-12-4/):
The flowing symbolic lineart surrounding each character. This is actually quite consistent across characters—see also Life's typical lines and how they curl:
What's particularly interesting here is how these symbols are often similar, but not the same. Vash's lines are always smooth, clean curls, often playing off each other and echoing one another like ripples in a pond. You'd think they'd look too similar to Life's—but they don't. Life's curl like vines, and they remain connected; where one curve might echo another but exist entirely detached from each other in Vash's, Life's lines still remain wound together, because vines are continuous and don't float around. :P
Tahraim's are less continuous, often breaking up with significantly smaller bits and pieces floating around like—of course—sparks, and come to sharper points. These are also constants: we see the vines repeated over and over in Alinua's dreams of Life, and the echoing ripples of Vash are consistent wherever we encounter him. Kendal's dream of the ghost citizens of the city of Vash in the last few chapters is filled with these rippling, echoing patterns, to beautiful effect (https://comicaurora.com/aurora/1-20-14/):
They ripple and spiral, often in long, sinuous curves, with smooth elegance. It reminds me a great deal of images of space and sine waves and the like. This establishes a definite feel to these different characters and their magic. And the thing is, that's not something that had to be done—the colors are good at emphasizing who's who. But it was done, and it adds a whole other dimension to the story. Whenever you're in a deity's domain, you know whose it is no matter the color.
Regarding that shape language, I wanted to make another note, too—Vash is sometimes described as chaotic and doing what he likes, which is interesting to me, because smooth, elegant curves and the color blue aren't generally associated with chaos. So while Vash might behave like that on the surface, I'm guessing he's got a lot more going on underneath; he's probably much more intentional in his actions than you'd think at a glance, and he is certainly quite caring with his city. The other thing is that this suits Kendal perfectly. He's a paragon character; he is kind, virtuous, and self-sacrificing, and often we see him aiming to calm others and keep them safe. Blue is such a good color for him. There is… probably more to this, but I'm not deep enough in yet to say.
And here's the thing: I'm only scratching the surface. There is so much more here I'm not covering (color palettes! outfits! character design! environment! the deities! so much more!) and a lot more I can't cover, because I don't have the experience; this is me as a hobbyist artist who happened to take a couple design classes because I wanted to. The art style to this comic is so clever and creative and beautiful, though, I just had to go off about it. <3
...brownie points for getting all the way down here? Have a cookie.
#aurora comic#aurora webcomic#comicaurora#art analysis#...I hope those are the right tags???#new fandom new tagging practices to learn ig#much thanks for something to read while I try to rest my wrists. carpal tunnel BAD. (ignore that I wrote this I've got braces ok it's fine)#anyway! I HAVE. MANY MORE THOUGHTS. ON THE STORY ITSELF. THIS LOVELY STORY#also a collection of reactions to a chunk of the comic before I hit the point where I was too busy reading to write anything down#idk how to format those tho#...yeet them into one post...???#eh I usually don't go off this much these days but this seems like a smaller tight-knit fandom so... might as well help build it?#and I have a little more time thanks to break so#oh yes also shoutout to my insanely awesome professor for teaching me all the technical stuff from this he is LOVELY#made an incredibly complex program into something comprehensible <3#synapse talks
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How I push through writing when I don't feel like writing.
Here are some of the techniques that I use to help me write more often or more consistantly when my laziness/depression/anxiety starts to take over.
I watch TV. I don't do it with the purpose of zoning out though. I watch something popular and well-liked such as the LOR or Harry Potter to get new ideas on how I can develop my story and apply their in-depth world-building ideas to help develop mine. Without plagarizing of course!!!!
Zoning out and daydreaming. As I have mentionned before, daydreaming is a huge part of my story outlining and world-building process. I'll stand in the shower, or take a walk and think about how my charcaters would act/react/behave in situations, mundane or not. Doing this gives me a better sense of my characters, and sometimes gives me ideas for scenes I use later on.
Work on writing related projects. These work well at keeping me distracted while still being productive on my writing goals. Example, I have one story I am working now, I made a new language (alphabet and numbers included) to include as a cool and fun component for the book. So, at times when I don't wan't to write, I continue creating the dictionary (very fun, 8/10 would recommend). Also, for the same book, my characters don't work off the Georigian calendar and 24 hour clock, so I've been working at creating a new calendar (harder than it seems, 2.5/10 dont recommend). These are side projects that help my story, without having to write.
Reading. You saw this one coming, I know. Reading is great, especially when you're editing, your writing style will unconsciously change to be more similar the author you were just reading. Also, most importantly, I'll be reading and think, "this story is really good, but you know what story I like even better? Mine." then change to writing.
This one is my biggest life saver!! I learnt about a year ago that sometimes I'll get bored of writing a story, and have difficulty keeping on track. That's why I finished my first book in 2016 and just started editing the first draft last week. The solution for me was to work on multiple projects at once, because it was much harder to be bored of multiple stories. I stick to 2, but will sometimes add a third. This is easy for me, because I have a list of over a dozen series I want to write. Don't abandon one project for another, use them as a distraction/ motivation for each other, so you're always furthering at least one project. I've never heard someone say, "oh no, i accidentally worked on this other writing project for three months instead of the other writing project I was doing. Dammit." No, we're just happy we have written something. Be sure to have well outlined story lines before starting, don't just start writing randomly or you'll reach a point where you don't know where to go from there.
Author/ writer projects. Maybe this is building a following, or community to share your projects and engage with. Tumblr, Insta, Reddit, whatever it is. My hope this year is to start up my website to offer publishing services (editing, graphic design, short writing courses) and build a following as a writer. (See what I did there? Never a bad time to self-promote ;) ) Having your own projects like this will help you in the future when you're going to try to publish and sell your books!
Talk with friends and a writing community. Never underestimate the passion that will burn inside you when talking about your story, or when others are talking about theirs. Surrounding yourself with a positive writing community can be the best thing for you as a writer.
Write or read (your story) every day. I'm not going to be one of those people that say you need to write 1000 words a day, that's a lot. But maybe try for 100? That could maybe only take 5 minutes, and at the end of the year that's still over 36 thousand words of a novel. Or just read your story, and I've always found it helped me get in the creative mood.
Make a playlist of songs that remind you of your characters, your story, or just puts you in the mood to write. Then play it ONLY when you're having trouble writing. Playing it while writing will not help, you'll get annoyed with the songs.
Just really can't do it today? That's okay, take a break. You deserve it. There's always tomorrow.
Does anyone else have ways they push themselves to keep writing? Let us know in the comments!
Happy Writing!
#novel writing#writer#author#wip#writing motivation#keep writing#writeblr#creative writing#writing advice#writing tips#writing is hard#writing help#fiction#writing fiction#writers community#how to write#writing blog#writing problems#writerscommunity#tumblr writers#writing
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How would you write Azula’s story after the war?
Oooo! I actually have written an outline for Azula's post canon arc a few years ago, but because Tumblr would rather spend time and money on stupid failure projects like that Live nonsense instead of something actually helpful like making the archive less annoying to use, I can't be bothered to find it. So, I'll write it here again. It'll probably be a bit different because I think I may have changed my mind on a few things since the first version of this. If anyone finds the original, leave a note, so it'll show up in my activity feed. Also, disclaimer, this is only one version of an Azula redemption that I've thought up, and this is how I see this particular circumstance going. I have other ideas.
So, after the war, Azula goes to the mental health hospital for her breakdown. She hates it, and she hates being there, and the hates all the people trying to change her because there is noting wrong with her. In the end, the doctors agree. There is nothing wrong with her that they can help with, so they let Zuko know that she is fit to stand whatever trial he wants to have for her.
That leaves Zuko in a tough spot. Azula really hasn't changed at all, and she makes it clear that she thinks it should be her on the throne instead of her brother. He can't let her go, because there are such extreme reactions to her. On the one hand the general public hates her. To them, she represents the same things Ozai did; a greed for power at whatever cost to the people she deems expendable. On the other hand, she has a decent amount of support among Ozai loyalists for the same reason (Ozai is probably dead by now, btw. Executed by an international tribunal. Aang was pissed. It was a whole thing). He can't keep her in the palace because there is a very real possibility that she will try to assassinate him, or challenge him to another Agni Kai, and Zuko would actually have to kill her this time. So, he exiles her. It was either that, or prison.
Azula end up on one of the smaller, more remote islands in the Fire Nation archipelago. There is a very small community there of locals. Azula is appointed a modest, but comfortable home, and a team of servants who are there to both make her comfortable and make sure she doesn't get up to anything. It pisses Azula off more than if Zuko had just put her in prison. There is no way off the island. No one has anything larger than a fishing boat, and ships only come a few times a year to deliver supplies. The locals are far enough removed from the Fire Nation capital that the fact that Azula is nobility is a curiosity more than anything. There are no loyal subjects among them, though, to Azula's disgust, they think Zuko's doing an alright job (the other Fire Lords either ignored them, or made their lives miserable. Zuko actually seems to be...trying to get to know them?).
There is no one who cares enough to join up with Azula to take him down. No one awe inspired enough to make her their de facto ruler. And despite the fact that Azula is the most powerful firebender on the island, by far, she is out numbered. A fact that was made clear after she attacked and killed one of her guards (who was a local son), and the entire town converged wanting to kill her. She was only spared because her guards from the capital held the line long enough for the governor of the island to be notified and pull up with reinforcements. Azula can't go any farther than the garden behind her house for almost two years for her own protection.
Eventually, when Azula is allowed to move more freely (though still heavily guarded), she treats the locals like they are beneath her, which does her no favors. The more she puts on airs, the less people respect her, including her own prison guards servants. This is a problem for Azula. She's used to manipulating either by fear, or by playing to people's egos. No one fears her on that island, and no one's ego is touched by what she offers. She's a tiger that's been defanged and declawed. Alone.
Sometime around her fifth year in exile, she is assigned a new maid after she ran off a four of them. This new maid is a middle aged war vet with a smoking habit and a limp. She has no respect for titles and airs, and while she does her job well, she also will not put up with Azula's attitude for long. She will go barb for barb against Azula, and when Azula snaps and starts throwing things and firebending at her, the maid makes fun of her for having a tantrum. Azula tries to fire her several times, but each time, the maid reminds her that she works for Zuko, which only pisses Azula off more. Eventually, Azula realizes that she can't scare this maid off, and she grudgingly accepts her presence. They don't become friends right away, but Azula does come to respect the way the maid doesn't back down from her. Any time Azula snaps at her, the maid snaps right back. After a while, their relationship does grow into something like what Zuko had with Iroh, and the maid gets Azula into gardening.
On the island is the ne'er-do-well youngest son of a lesser noble who is in something like exile himself. He didn't hurt anyone, but he had several substance abuse issues that caused his family a lot of embarrassment. His parents sent him to the island to either clean up, or drink himself to death. He'd been on the island for several years before Azula was sent, but they don't meet until several years after she arrived. He is what Mai probably would've been if Azula hadn't become friends with her as children. He's snarky, lazy, and a bit eccentric. He is annoyed with his parents for sending him to this island, but he also acknowledges that he probably wouldn't be doing much if he hadn't been. Only, there would be more parties. He and Azula have something like a friendship, and they do help each other grow. Not much. He drinks a bit less with her, and she becomes less aggressively power hungry, but they are united in hating the island and the people who sent them there. I haven't decided if this turns into a romance or not, but they do become close.
Between him and the maid, Azula has the opportunity to vent like she hasn't had before. Eventually, she does come to realize that she no longer wants power like she did before. She finally admits what she never dared before and tells her new friends that she hated Ozai towards the end. She complains about her mother, too, but on getting more details, the maid realizes that Ursa was a good mother doing her best with a child who didn't respect her. That shakes Azula, and even though it takes a long time, she does come to peace with her mother's memory.
Zuko visits the island at least once a year. That's when he gets to know the people on the island and what they need from him as a ruler. He becomes pretty well liked among them, which helps smooth some of the rougher feelings towards Azula over time. Especially since he often brings his wife, with her healing hands and informal, downright manners, with him. Azula refuses to see him for the first few years (almost a decade). Zuko respects that, though he does try to visit whenever he's on the island. Then one year, she does agree to have tea with him. They sit together in silence for an hour before Azula unceremoniously ends the visit. Zuko begins writing to her after that. Just short letters about the weather, and startlingly, his children. That's how she finds out she's an aunt of four, with one more on the way. She finds out through gossip that her brother married the Avatar's waterbender, and the maid laughs at her for not knowing. It was big news when they started dating, over a decade ago. Bigger news when their engagement was announced, the entire country was holding it's breath when they had their first child, and the parents refused to tell anyone if the kid was a firebender or not for the first three years of their life. Azula missed it all. The next time Zuko visits, they have tea again, and this time they talk for an hour before Azula ends the visit.
Azula is surprised to find that she doesn't hate her brother anymore. She did for a long time. Especially after their Agni Kai. She doesn't feel much of anything towards him anymore. Not hate. Not affection. Just a bit of curiosity to see how he's turned out, and what kind of ruler he is. She knows that the people on her little island are beginning to like him a lot. More than they like any politician, anyway (though that bar is pretty low). A few of them even love Katara (mostly the very young ones). Their teas when he visits gradually get longer. Zuko still clearly cares about Azula, and they do build up something of a friendly relationship. Zuko never brings his family, and Azula never asks to see them. It works for them that way.
In the meantime, Azula loosens up to the people on the island, and by the time she's approaching 40, she's become one of them. She and her other exile friend are something of oddities among the locals, but they like her well enough now. A few of them have even had the honor of being welcomed into her home, or of being gifted herbs from her garden. Some of the local children even come by to hear stories of her days in the palace and of her brother, the Fire Lord who saved the nation. She tells them very embarrassing stories of Zuko's childhood. One day, Azula realizes, with no small amount of surprise, that she likes her life, and the people in it. Even loves a few of them. Her maid is elderly by now, but she hasn't been replaced, even though Azula serves her more often than not. Azula and her fellow exile, if they are not actually in love, are at least platonic life mates. She doesn't have children- doesn't want children- but she cares about some of the local ones -the braver ones- like her own. They would never call her auntie (too her face), but they love her, too.
This is the quiet redemption arc for Azula. Now that I type it out, I realize, it kind of reminds me of a mix of Hester Prynne and Mary Lennox
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A Study on Mesmer Jr.
(Also Known As: Nott is obsessed with the bigot autistic girl from the time travel gacha game and its her birthday tommorow so lets talk about her.)
(CWs: Ableism, racism, child abuse) I Love Mesmer Jr. Which isn't a secret to any of my friends who have had to listen to me talk about her at length. I cannot get her out of my head. I think she's fantastically written, fun to read about, and just an all around interesting character.
As such, I want to take a moment to pull apart Mesmer Jr, and consider her place in this story. To contemplate why she acts the way she does, and to connect to the themes relating to her character. I hope you enjoy reading this.
A Curious Impression
Mesmer Jr makes an interesting impression when you first meet her. For one, she immediately causes alarm bells to rings when she talks to Sonneto, one of her earliest conversations, who she says she enjoys talking to because of their "shared values" she feels the need to say that she would have liked talking to her more if she were a "full-blooded human."
Which is something that you see a lot whenever she's complimenting an arcanist, or considering arcanists in any positive light. Even if it's inappropriate in the context, she feels the need to assert her beliefs, to say that:
Mesmer Jr, Praise: As an arcanist, your performance really amazes me. Wish you were a pure-blood human.
Of course, as we know, Mesmer Jr is an arcanist. She's a full-blooded arcanist. Being noted to be from a very Important family, and even being implied to be more talented than most of her family in their line of work: (The Fallacy of Idealism)
Nobody is more talented in this than Mesmer Jr. Her bloodline gives her outstanding ability and keen senses, which makes everything clear and intelligible to her.
She's also startlingly obedient. She has no noticeable outward negativity towards what Constantine has ordered her to do to Vertin, despite it seeming to cause pain or stress. Insisting that this is the normal treatment given to patients despite Madam Z's opinion, and we learn Much Later that her boss had an ulterior motive to all this.
She's even noted before we meet her to seem like a:
(Open Sandwich)
???: It is the other one- the one with indifferent outlines that makes her look like a refined machine.
Evoking images of perfectly programmed robots and droids that do what they are ordered to perfectly without question.
Of course, in the same part this line is from, the game is already nudging us to be open-minded when it comes to interacting with her. As the first thing we learn about her isn't her personality, isn't her appearance, isn't even her Voice.
It's her abuse.
Dirtied Hands
Open Sandwich is one of my favorite bits of writing in this game. It creates this incredible tension where you just waiting for the bad thing to happen, the line about how the child labor laws were turned into paper to wrap the sandwich is wonderful, and I love it.
But it's also the first time we ever actually hear about her. It depicts her having a Sensory Meltdown. Caused by her family's uh- blatant disregard for children's rights, and exposing her to a patient at age 12 because her skill was useful for the treatment. The trauma of the event marking the start of her "nightmare."
Of course this isn't the Only Thing she has gone through at the age of 12. The entire events of Nouvelles et Textes pour Rien happened during when she was 12. She might of had even more traumatic experience before that, considering she went to SPDM, a school that we know Very Well for their child abuse, and she Certainly had traumatic experiences afterwards.
She Is a 16 year old therapist taking care of The Foundation's most "unstable" patients, after all:
Mesmer Jr, Suitcase Climate: Those insane people screamed and rushed out of the guardroom. They kept meaninglessly and repeatedly roaring. Then, their blood shed on the snowy ground. I've seen that a lot.
The Rights of Children Don't Matter when there is Scarcity. Her needs are secondary to The Company's. Her welfare simply isn't important for the Foundation's Beautiful Future. Only the skills and infromation she can provide.
Constantine even manipulated Mesmer Jr into telling her the plan. Purposefully traumatizing her so that she would become scared and anxious. She Asked her to help them, trusting that Constantine, an adult she trusted, would be able to help. Constantine just lied, and made her continue to treat these people even when the experience mind numbingly traumatic for even fully-grown adults.
As a result, Mesmer Jr has developed multiple mental illnesses. Most notable OCD, but she seems to hallucinate in her Monologue.
She's not exactly a healthy person, which really compounds how much you Don't want her to be a therapist.
Of course, it's not like she would ever seek actual proper treatment for it.
For many reasons.
For one, Reverse 1999 is not exactly a kind world to the mentally ill, and she herself is a good example as to why.
Proper Treatment
Let's go back to the first thing I mentioned about Mesmer Jr. She's a bigot, she's a certified racist to every arcanist she ever talks to. She thinks humans are the superior race that will overtake arcanists.
She's also ableist. Just horrible ableist. These two bigotries are intertwined in Very important ways. Her hatred of arcanists is informed by her hatred of the mentally ill, and is further informed by what she has been taught about arcanists.
Reverse has established that the way arcanists and humans are generally viewed is that arcanists are the more emotional, unstable, immature ones and humans are the more logical, stable, and mature ones.
Now, this is a stereotype, one that has been proven wrong time and time again. There is nothing logical, stable, or mature about being so upset at a 12 year old you think killing her friends is a good idea.
And similarly, there is nothing actually inherently wrong about being a weirdo, or mentally ill. For one, uh, everyone is a bit of a freak sometimes, and two, Mesmer Jr treats it as if for the world to get better arcanists need to fully disappear and be replaced with human rationality, but Madam Hoffman says it best:
(Chapter 6 Part 15: With Hope Rekindled)
Hofmann: We have all heard it, humans are more rational and arcanists are more emotional. Hofmann: Their sensitive to the darkness of the world, so they can easily become absorbed in their own emotions and ignore reality Hofmann: But, if we put a human child in the position of an arcanist, who always takes on the world because of his uniqueness, who is never understood for his talents... Hoffmann: Maybe he too will become impulsive, sensitive immature and unstable Hoffmann: And that's why it sometimes dawns on me that if we put an arcanist child in the position of a human being who receives enough love, education, and positive feedback... Hoffmann: These 'instabilities' might be controllable. At least enough to keep them from hurting themselves or others.
But Mesmer Jr really does believe wholeheartedly that being a "freak" is bad, and that being an arcanist is to blame for why she is one.
Mesmer Jr, Hat and Hair: Thanks to it, we are all freaks now. Haven't you ever blamed your brain? Haven't you for once vomited due to the sound or whisper in your brain? How naive and ignorant.
That being an arcanist is something inherently wrong, and as a result of that inherent wrongness, that inherent "insanity," they need to be controlled by humanity.
Mesmer Jr, Chitchat II: I can only stand those arcanists from the Foundation and the Laplace. After all, their insanity is contained by humans.
She believes that humans are destined to overtake arcanists like it's natural selection. That it's only inevitable that arcanists will be overtaken by a species that in her eyes, is logical and understandable.
Mesmer Jr, To the Future: Just like Homo sapiens wiped out Neanderthals, arcanists will be eliminated as well. This is not a prediction, but a predestined fate.
This is, of course, due to the systemic part of Reverse's world constantly pushing this idea that arcanists are Inherently more immature and chaotic.
Constantine and her family deeply traumatized Mesmer Jr and then told her it wasn't actually their fault but this Other Group that She is also apart of but Don't Worry it can Be Controlled.
Mesmer Jr: It's not just about age. It was never going to be suitable for me. Mesmer Jr: Unless one day all the arcanists are gone. Pandora Wilson: Then you and I will be gone, too. Mesmer Jr: Exactly, along with the source of my pain
However, Mesmer Jr's own mental illnesses and susceptibility towards being overwhelmed by others emotions does really mean that she finds being around highly emotional people Taxing. She also finds that the unpredictable of life and other people Tiresome.
She was friends with Vertin in the rest when she was younger sure, but even then she did find arcanists overwhelming and "scary," even when she wasn't in the full thick of it, she saw them being treated and found it unpleasant and painful.
(Nouvelles et Textes pour Rien)
Mesmer Jr: But I'm not interested in arcanists. They are all mad people, and we had to treat them after all...They looked scary.
Now, usually, you grow out of this. She's not Born To Be Racist Forever.
In a better world she very much could have, I dunno-
Be able to actually internalize that arcanists aren't actually inherently a harmful thing, but that her needs sometimes conflict with the needs of others and grew up with the tools necessary to understand that this is a fixable problem that doesn't actually need a whole group of people including herself to die to be solved.
Or, something like that.
However, this isn't that world, this world thinks Mesmer Jr is a good therapist, and that her treatment is humane.
So she's seeks to create stability in the world as a result of that lack of support.
Mesmer Jr, Hobby: What you see is the alignment and tidiness. What I adore is this orderly state.
As much as she understands that it's a sign of her own "franticness" that she does this, it gives her comfort knowing that she has things that she Can Control. That her life isn't actually dictated fully by things out of her understanding. That she has the ability to direct her life in a small, maybe even insignificant way.
Cause, she really just doesn't have much control over her life.
Press the Button
Mesmer Jr, Clothing and Torso: ...Achieve the function.
A lot of Mesmer Jr's idolization of humanity comes from this idea of efficiency and simplicity. She talks so much about rationality and "tidiness," but as I've already established Reverse is full of so many instances of "human insanity" so it's plain ignorant to ascribe this trait to humans.
Which, well one she is ignorant, and also racism isn't rational and Mesmer Jr was taught human supremacy of course it's not going to be aligned with actual reality.
Which is true.
However, I do think it's interesting these traits that she idolizes are not from humans but from:
Mesmer Jr, Clothing and Torso: Humans are like machinery, simple and efficient. Arcanists are quite the opposite.
That's who she's actually idolizing here, isn't it? She's not really idolizing humans, that's just the framework she was given. She's idolizing machines and going "Wow humans are so cool."
Her Udimo is a machine.
Not just any machine, but a machine invented in part By Her Workplace, and even when she was 12 the narrator describes her as a "refined machine." Indifferent and rigid.
This is the beautiful controlled being that she is seeking! The beautiful tidy, orderly, calm being that just proceeds with whatever order is given to it. One that has...completely no control over it's life, and what to do with it.
Because, traditionally speaking, Machines do not have the ability to self-determine. They don't exist as people with conscious thought and emotion, but as Things and Tools that can Achieve Functions.
I noted way back in the start that Mesmer Jr is startlingly obedient. She does what she is told, and encourages others to do the same.
She's glad that Vertin:
Mesmer Jr, 100% Bond Conversation: ...Anyway, I'm glad you gave up on those insane plans.
Before saying that she doesn't want to be forced to Lobotomize Her, and that she doesn't actually want anyone to end up in Artificial Somnambulism.
But she doesn't say she won't do it. Just that she's happy Vertin did "give up" because it means that she probably won't have to. This seems to be her general approach. Even if she's not happy, she'll do it, her wants don't matter.
She assumes that she has no other option and that her only path forward is following orders from her boss. That the only path forward is the one set for her. There's no point in fighting it so she's just gonna continue on that path, and others should do the same or else they'll get Hurt. Learned Helplessness.
Sonetto is similar to her in this sense (Mesmer Jr says so herself,) and Sonetto is shown to hold quite a lot of repressed emotions, and to deviate from the rules or what is logical when she feels something is at stake.
After all: (Is ABA Really “Dog Training for Children”? A Professional Dog Trainer Weighs In.)
We all know that we can feel angry without expressing anger. That we can smile when inside we are crying. You can stop someone from expressing an emotion, but that doesn’t make the emotion go away. A dog who has been trained not to growl is considered by trainers to be a “time bomb dog.” When you read about a dog attack that came “out of nowhere” and “without warning,” it is because this sort of method was used to handle “problem behaviours.” Studies show that dogs trained with these sorts of methods actually have an increased rate of aggression, because punishing aggressive behaviour doesn’t deal with the underlying fear and anxiety that caused the aggression in the first place.
But Mesmer Jr, in contrast to Sonetto, who has an interest in poetry and curiosity in the outside world and has the aforementioned repressed emotions. Has no real distinct personal identity. She does not own anything that shows her interests, unlike her other coworkers who usually have at least Something on them. All of her items are stuff made by Laplace and exist unaltered. Even her cute little headband is a EM amplifier is part of the uniform.
She holds no control, no identity, no agency. She exists as a machine that someone can press the buttons of and achieve whatever function she needs to achieve at the given moment.
This is her current state of existence, and it's not something that's exactly sustainable. The cracks in this machine-living have been showing since she was 12. How many more do you think have been created now that she's 16?
The Foundation
Now, this is really depressing, but that's because Mesmer Jr is just a bit of a depressing character. She can't really get away from her job. For one, her parents are horrible, two The Storm means that the world is always on the verge of ending. Where else will she go?
But, as said previously:
A dog who has been trained not to growl is considered by trainers to be a “time bomb dog.”
Similarly, a girl trained to not develop any sort of identity will crack Someday.
I have no knowledge of what could happen next in her story, nor am I interested in theorizing about it. But I do find it interesting to think about.
#reverse 1999#mesmer jr#r1999 mesmer jr#r1999#metaposting#Nott: should I proofread this?#*looks up* too many words...
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How the Shattered Teacup Represents Total Loss:
I can't believe there are people that actually say this moment, with Levi crying, was awkward or out of character. Takes like that are just so bereft of any nuanced thinking and, honestly, I find it insulting to Levi as a character and the seriousness of what he's just gone through in this story.
They're talking about a ten year old boy who's just had to kill for the first time, who was nearly beaten to death and threatened with being sold into sexual slavery, and who's only solace in a life of absolute hell is this single, good memory of him and his mother drinking tea together. A memory that's already vague in his mind, already insubstantial.
I think it's absolutely purposeful how Isayama shows only a portion of Kuchel's face in Levi's memory of her, slightly out of focus and cast in quite literally an idyllic light. It's meant to indicate that he doesn't remember her clearly. And Levi says as much, when he says the only thing he remembers clearly is her elegance. All he's left with is an impression of her, then. An outline of who she was. That we don't really see her eyes, but only her smile, leaving her in Levi's mind an unknowable enigma, a woman of beauty, stood out in his mind for how sharply that beauty contrasted with the filth and decay of the rest of his world, but not much else. No doubt the memory of her is fading further under the deluge of suffering and horror that makes up the rest of his life.
These same people who say things like Levi crying here is out of character also seem to think that the reason Levi is crying is literally because the cup broke, that the cup breaking represents nothing deeper or more meaningful, and that's why they think it's weird. I can't think of a more simple-minded way of reading this scene, written by an author known for his nuance and use of subtext.
The cup shattering is a metaphor for Levi experiencing total loss. The loss of his innocence, the loss of his connection to his mother, to the warmth of that memory of her, to any sense of comfort or goodness, all to be replaced with the bleak reality of his existence in the Underground, a world of merciless cruelty and violence and a reminder of his own loneliness. He's crying because it's the last vestiges of his hope shattering and, as I've spoken about before in my original analysis of this scene, I think Levi's tears are also rooted in this sense of fear that he's somehow sullied his mother's memory by killing those men. That's such a tragic thought, because Levi didn't sully her memory at all, even as her memory has indeed been sullied, which I'll talk about in a moment. But it's not Levi who sullied it. He was just doing what he had to to survive. He killed purely in self-defense. It wasn't wrong of him to do so. But that also exposes the insidious nature and the cruelty of what the man in the glasses said to Levi, planting this thought in his head that his mother would be disappointed or disgusted in him for killing.
When you think about the fact that the only good thing Levi has in his life is this memory of his mother, this single memory of her elegance that he regards with so much importance precisely because it's the only good experience he can ever recall having, and then you realize that memory and experience has now been so horribly, irrevocably tainted by what he's just gone through, the trauma of killing for the first time, it really puts into perspective the weight of this loss for Levi.
It makes perfect sense, then, why he bursts into tears. It also makes clear why we see Levi's trauma manifesting as an adult, in his habit of holding his cups by the rim instead of the handle. It isn't a fear of his cups breaking that makes Levi do this, it's because his mother's teacup shattering is representative in his mind of losing her for good and he plainly doesn't want to live through the pain of that again.
The only good thing he had to cling to in a life of suffering, the only thing of purity left in his life, has now been destroyed by the very environment and world that took his mother from him to begin with. Again, it wasn't Levi who sullied his mother's memory, but those men who attacked him, and the nature of the world Levi is living in itself.
This is the moment where we see Levi finally lose everything. He has nothing left after this. Like he said, his power awoke, Kenny disappeared, and the only thing that hadn't disappeared were the memories of his mother. But those memories have, from this moment on, forever been spoiled by the trauma of what those men did to him and forced him to do in turn. Levi won't ever again be able to find the same solace or comfort in the memory of his mother that he once did. The cup shattering, and Levi crying, is meant to represent the completeness of that loss. It's like he's lost his mother all over again, but this time, for good. He no longer even has that memory of her to retreat into as an escape from his horrible life, because it's been dirtied by what he's just gone through. He'll now forever associate the memory of his mother with the trauma of having to kill to survive.
It's so messed up and I don't think people have really given enough thought to just how tragic this moment is. And once again, I think it only serves to reiterate what a miracle it is, that through this total loss of anything good in his life, even something as basic and insubstantial as a faded impression of his mother's beauty, Levi was still able to be a genuinely good person. The kind of strength that would take, mentally and emotionally, is something truly special. Faced with such absolute cruelty and loss, instead of becoming cruel himself and wanting to rob others of their comfort, instead of becoming bitter and consumed by hatred, Levi instead became someone who always leads with compassion and kindness, who is always willing go give up his own comfort to ease the suffering of others.
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Happy (belated) fifth anniversary for Triaina Academy, Leo! I hope that you got to at least do a small celebration for five years of work sometime in June. In the spirit of Triaina being five, I wanted to ask you about the old demo, actually; is there a scene you left / are going to leave on the cutting room floor that you miss? Are there other plot points from it that you really liked? I'm curious about how you feel about it after so long. Regardless, I hope this finds you well!
Hey there! Damn, it really doesn't feel like it's been five years since I've began undertaking this project haha. The very first showing of Triaina Academy was in june, and was fairly sizable for its first posting, hovering around 70k-ish words leading up to the middle of the 2nd chapter and having introductions for everyone except S and F. During then, I had far more free time available to me, and worked on that version of the demo until it grew to around 250-300k words spanning nearly 5 chapters.
But I realized as I had progressed through writing that the quality of my early chapter writing wasn't consistent with the current standards I wanted to have now, and so much of that wordcount was scrapped, with only the skeletonized outline remaining of the old work. I returned to square one and rewrote the story in its entirety from the beginning, leading to the current state now, with the revised version hitting close to 220k words. In the back of my head I consider that, had I just continued writing without a revision, Triaina Academy would already be a finished product.
In many ways I regret that despite it being five years, it feels like there is nothing much for me to show for it. Even more so now that my work pushes me between mental stress and physical exhaustion, often giving me little time or motivation to pull up the writing on my computer. But I love what I've created. I love the joys it brings me as a creative, as well as hearing the joy it brings you all to read. So even if it seems like I fall away, I am still pressing on to continue, even if it's a tiny bit at a time, until it becomes something both I and readers can find joy in.
Now, speaking of the old demo, there's many scenes that have become nonexistent. I liked quite a few of them, and there are probably many overarching ideas that will return in different forms within the new context of the current demo. But there are also many that won't.
A few mentions of old scenes that probably won't be making a return, either because they've been replaced or they are no longer relevant:
During the very first date with raven, although the makeshift "home" returned, there was an additional scene where the MC discovers mutilated bodies in a closet space.
Before the festival scene seen in the demo now, the working equivalent of it in the old demo was an underground party held by students of the academy in an abandoned airport. The idea of this was cut out because within the story, I decided the world wasn't in a current state for airspace travel save for very specific exceptions. But during this scene, the party is interrupted by a body being discovered hanging from the overhead walkways of a hangar, paired with a bloody message.
There was a scene where you could order and allow V to shoot and kill a student. Originally I had thought to make this into a fail state where the MC and V were thrown in jail for a game over, but upon the revision this was taken out entirely, as I decided against abrupt, early endings.
Infamously, E was originally written as a step-sibling character in the old demo. I had thought on testing and developing the dynamic, since I didn't see very many games do it, and my game was pretty heavily inspired by various anime and manga related tropes and character styles. But eventually, I decided to shift them into a childhood friend/next door neighbor romance without adjusting their personality because I put a lot of effort into developing the entirety of their story arch, and I wanted them to appeal to a more general audience. Funnily enough, they are still labeled as their old role within the code, just because it has become too much work to change all of the variables haha
F's personal assistant, Fiore, didn't actually exist within the old demo. At least not in the same capacity. She was added because I realized F's personality didn't work well as an independent romantic driver, and they needed an additional external factor to push F into more romantic situations. Fiore RO DLC is an additional purchase of $9999.
In the old demo, MC's, and to a lesser extent everyone else's parents, played far less of an apparent role. I wanted to develop a story showing the previous generation compared to the current one, as in some ways there is a "passing of the torch" theme throughout the plot.
S and F were introduced far later in the old demo, to the point every other RO was given a full extra date scene before they joined the picture. One goal of my revision was being able to give these two an earlier introduction so they could all have their own date scene. In the old demo they were introduced in a scene where P and the MC had to switch rooms, allowing the MC to meet the last two members of Dorm Exul, as well as I think letting them read P's diary.
You used to be able to choose both M and P's gender independently, but with them becoming more structured as identical twins, M will always be the same gender you pick for P.
R used to be far more of a directly flirtatious character like M, but has since naturally shifted to the laid-back, bantering character they are now as I've continued writing them.
Similarly, V was written in a far more robotic tone with only short one-to-three-word responses, and although they are still fairly terse and unemotional, they've developed over time to have far more spoken dialogue and hints of emotional cracks.
There used to be a fail scene in M's romance if you refused to hit them the first time. Much like the other fail state, this was taken out and the decision between leaning into their masochistic tendencies or not became part of their path selection.
Many of the side characters within the story were not introduced, and so neither were their stories. Lewis and S's hostile relationship was not developed, Rex and Acer only had passing remarks, Treyla, Juno, Uno, and others who were nonexistent to the plot now hold some relevance to specific MC specializations, and instructors other than Rosaline and Hoft were given names and a larger part as progressors of MC specializations.
As far as the most favorite scene that I'll miss leaving on the cutting room for, hmm. It is most likely the school tournament arc that I had planned in the old demo. It was in the works and quite far in development at the time that I realized my writing had taken far steps away from the book's early development, both in quality and creative direction. The tournament was supposed to be a method to more actively showcase the combat capabilities of each character's powers, with several rounds and fight scenes already written. But within this new revised plot, I plan for the S.T.E.M. abilities to develop far slower and gradually with trackable leaps in power, not yet becoming combat capable at the time this tournament arc would've occurred. Still, the scene and idea I had in my head, and what I had already written, was quite fun! Although I probably won't be able to figure out a way for this exact scenario to happen now, eventually I would love to bring back the idea of a tournament, or arena type of setting, at some point in the story haha.
Thank you for listening to my ramblings. I didn't think the response would get this long haha. Triaina Academy has recieved so much more positive reception and love than I could have ever imagined when I first began working on it. In all honesty, I had figured that maybe I would be writing for a handful or so to see and think it was neat, and I'd be plucking away at it from time to time with no real thought to its success in mind. But it has instead risen to a stage far larger than I thought it could perform on, almost dauntingly so as I fear for disappointing so many, both with its quality, and the fact I can't dedicate as much into its development as people hope and ask for. Even still, I hope you can forgive me for not being able to rise to expectations, especially in regard to the pace of development, or the length of silence revolving it. The one thing I can promise, is that I still love this creation of mine, and all of you who have seen and may continue to see it flourish, and I do not plan to end its development unless I die a very painful, early death.
Thank you very much!
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'written by the aces' - an all-member mini series by @cosmicalily
Outline: A series of individual-member centred stories based on songs by my favourite indie girl band, The Aces, written for my favourite boy band, Stray Kids. The Aces have such a wide range of songs showcasing so many types of love, and as I listen, I always find myself subconsciously reminded of a member's mannerisms and love language. I love the way my worlds blend in music.
Author’s note: I actually first started posting for this series at the end of last year, but then I deleted all of my old fics in a moment of self awareness. Back then, I was really stressed about quantity over quality, so I'm now thoroughly editing and reworking my old storylines for these oneshots to make sure I'm happy with them before I put them out. I spent literal hours curating a list of which song resonated with each member best, and I highly reccommend listening to the specific song for each fic!
Track 1: B.C - Always Get This Way
All I know now is it controls me, and I don’t wanna call you, but I can’t really sleep, and I've been wearing a smile, pretending to eat and I swear, that I can explain, oh, I always get this way
Track 2: M.H - Attention
I'm tired of tearing you apart, know your heart has had enough, it's obvious, you're starved for affection, and you need more, and you need more, you need more attention
Track 3: C.B - Last One
I can’t, I can’t stop, I can’t start without you, you’ve been killing me taking all my attention, I don’t, I don’t need another song about you, so this is the last one, this is the last one
Track 4: H.J - I've Loved You For So Long
You're taking me back, babe, to where it all started, wearing your hair up in your New York apartment, I swear, I've loved you for so long, I'd do it again and again and again and again, baby
Track 5: J.S - Miserable
Now it’s a pain, I’m so tortured and vain, just wanna feel better, I finally got what I want, finally got, what I want, but the next part’s kinda comical, I’m still fucking miserable
Track 6: Y.B - Stay
Don’t be lonely ‘cause you’re not alone, gotta send me pictures, save em to my room, if I fly to see you would it feel like home? If I change my number, you’re the first to know
Track 7: S.M - Going Home
Fuck anyone who says they doubt you, I love everything about you, you know, even all of the the things you say you don’t like, nothing I don’t like. I love that you never pretend with me, even from the start you taught me to be, nothing but me
Track 8: J.I - Younger
It all will work out, you're not gonna feel this way, not forever, and you'll lie awake in tears til the morning, you're not gonna know everything when you're 14, you don't even know at 25, and that's alright
#stray kids#skz#stray kids x reader#skz x reader#skz x you#skz fic#stray kids fic#stray kids series#stray kids oneshot#skz oneshot#skz oneshots#skz drabble#skz fics#stray kids kpop#seungmin x reader#jeongin x reader#han jisung x reader#hyunjin x reader#skz fluff#skz imagines#stray kids imagines#stray kids story#kpop#masterlist#skz masterlist#skz series#changbin x reader#bangchan x reader#felix x reader#lee know x reader
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Starting a new thread for the Great God Airplane AU (on the usual grounds (ie the original thread was getting Long)), because I've got more to say about it, because I'm me.
Was thinking about how having access to his god!memories would potentially effect Shang Qinghua, and I'm a little surprised to find that I don't think it'd make much difference, at least in this AU. I think the main, most noticeable change would honestly be that he's a lot calmer afterwards. The surprising part is that this isn't because he's not afraid of getting hurt or because he's got OP god powers or anything now, but simply because of how long he's been doing all this.
Like, one of the key features of Airplane's lives seems to be that he's always kinda hanging on by his fingernails when it comes to surviving, keeping up, managing to get by. He's busy busy busy all the time, and as a result of this he's not really aware of how impressive any of the stuff he does really is, because he's never had the time to really sit back and internalize it.
But that's what he finally got when he arrived in this world as a newly divine being with a perfect memory of both everything he'd written and his original outline, and only the instructions 'create it the way you wanted it to be.'
And he did.
He spent years upon decades upon centuries slowly, carefully crafting his world from the ground up, putting as much or as little thought into every single piece as he wanted to, no rush, no deadline, no obligations to anyone or anything but himself. The ability to lose himself in the pleasure of creation, consequence-free, the time to step back and take in everything he's made so far. Anything he needs, anything he wants, he can have, he can make, from snacks to assistants to handle the details he doesn't want to do but which the world needs in order to function, and in order to hold the story he wants it to tell.
And with all that time and experience came the gradual, quiet gaining of confidence. Because he's been doing all this for such a long time that not only the ability but the knowledge of having that ability has sunk deep into his bones. The ability to look at a task and know, beyond a shadow of a doubt, that he's capable of doing it and more.
Shang Qinghua still flusters and laughs and complains and grumbles and thirsts (oh how he thirsts), but instead of a basis of fear that he'll be overwhelmed and crushed beneath the demand, it's on a basis of 'if push comes to shove, he's up to the job.'
It takes him a little bit to notice this change in himself and, once he does, I think he goes and cries a little bit. Because his human memories are the predominant ones at the moment, so it's a strange, shocky sort of relief to suddenly realize that "Oh. I really am good enough. I've always been good enough. I don't have to be afraid that I'm not anymore."
In contrast, I think the thing he has the most fun with is that now, if one of his martial siblings is being a pain about budgets or something, he can go, "You know what, maybe I should just go back to Heaven and let you deal with all this! I could be eating celestial melon seeds right now while writing wildly self-indulgent danmei between organizing my files, but instead I'm down here, dealing with the fact that you can't manage a simple monthly budget! Because, you know, one of these things sounds a whole lot more fun than the other-!!!"
And then his martial siblings get to go, "You know what, on second thought I was being unreasonable, maybe I should see if there's something else I could do to fix this problem instead of just trying to make you fix it..."
#svsss#shang qinghua#scum villian self saving system#great god airplane#sad scared hamster man realizes that he has in fact been Kenough all along
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I know you’ve probably answered this dozens of times (sorry) but how do you come up with ideas? I’ve been trying to get back into writing but I’m stumped
usually i go look at other media and ink about how i would put other characters into their situations. you can find a lot of AUs based on this, but there's also tropes from your favorite media that you might want to try writing.
for an AU: often times i see people draw conclusions about which characters would fit into an AU based on the character type (ex: a sunshine character acting like a sunshine character from another show), but i like to think about the situation the character is in. Say I want a Gravity Falls au for the Batfam. I could just shove the characters into the character types and it would be fun. Dipper and Tim are a lot alike with their smarts, I suppose. Or Ford and Bruce have a lot of similarities between each other.
or i could go a step beyond... Tim and Pacifica have similar backgrounds even if they don't have the same personality. Stan and Bruce are nothing like each other, but I can imagine Bruce waiting however long it takes to try and find someone he loves. I could combine these aspects into a fun au: Bruce Wayne lives in a mysterious manor in the woods. He's kind and the townspeople love him. He was raised by Alfred, a family friend, after his parents were killed in the woods. Bruce knows that his parents were killed because of the strange happenings in the town, and he follows his late father's journals while studying everything Gotham has to offer. Only, two of them are missing. Years later, his first adopted son Dick Grayson lives in the town and helps people who are afflicted by Gotham directly, and Bruce is searching for a young Jason Todd, his adopted son, who got lost in a portal. The local rich kid Timothy Drake found the one of the journals that Bruce hadn't found, and starts looking for monsters in the woods. Eventually, he and Bruce start working together.
Thus, I've expanded upon the AU with one simple shift in thinking!
for the tropes: let's use The Sea Beast as an example (wonder wonderful beautiful movie) (spoilers up ahead)
My favorite part was the growing parental relationship between the grumpy sailor Jacob and the young free spirit Maisie. Scenes where they grow closer and form an understanding of each other are fun, but I really liked the scene where Maisie brings up becoming family, and when she realizes that Jacob is turning her down, she grows upset and wishes for them to forget the entire conversation. That scene HURTS because Maisie lost her parents and thought she would find a family in the other Hunters. But she ended up learning that she could never be a Hunter since she doesn't have the heart for it. This is her last chance to find someone who might understand (at least, she believes it is) and Jacob basically implies it wouldn't work. But eventually Jacob figures out that he does want to be a parent for Maisie, and it's really sweet. I ended up wanting a scene like that in one of my fics, and now I've gotten it written into an outline. It won't be exact, but it helped me pull inspiration.
Basically: consume your media critically, think outside of boxes, and nurture your creativity. The more you understand what you're reading/watching, the easier it is to find ideas for your own story :) don't be afraid to push limits and see where it takes you
#like Moana#“How far i'll go” or smth#haha#ao3#erinwantstowrite#ao3 fanfic#writing#thank you for the ask!#writing advice
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Since you're working on a new fic/au, this might be a good time to ask: how do you start creating a new story? Do you start with an outline? Do you open a word doc and go in guns ablaze? What's the process on that I'm very curious
I sat on this ask for a couple days because I've been struggling with figuring out how to answer it, since the actual answer is that I don't have a process. Not one that sticks, anyway.
For DMD, I had a clear, concise idea in mind for how it would start, how it would end, and a few scenes that needed sorted in between. But the "outline" looks something like that one post:
Most of my fics that end in "?" for the final chapter look like this.
In terms of my oneshots and drabbles, I very rarely have any sort of outline in mind. I'll get an idea for a scene that I want to see, and I'll just start typing until it's finished. Anything over 3k words normally has me writing down some notes for direction, at least.
As for DFtR, due to the nature of that story (what with having three alternate routes) it was pretty much required that I write a full outline, otherwise I would undoubtedly lose track of some details.
My newest au, Easy As Pie (formerly Stardust Hotel) also has a full outline, though it is far more simplified than the one for DFtR, and acts more like guidelines for me to follow with only the necessary/important information established, which still leaves me with room for changes where/when necessary.
For example, here's an excerpt from that outline which has the main bullet point (What that scene is "About") and then a brief description of the room underneath that I can use as a descriptor, while writing everything else around it. That is, the dated appearance of the room is the main focus, and everything else that occurs in this scene will be written as a secondary focus.
Occasionally I'll also include brief phrases/conversation just to ensure that said lines make it into the fic, and so I don't lose track of what is meant to be happening in that moment. Those bits normally look pretty silly (at least to me). Here's one of them!
And that's my process! It's kind of a mess, but it works for me, so that's all that matters haha
#thank you for asking! Sorry i took so long to get back to you lol#this was a lot of fun to answer :3
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[graphic by @ofmdlovelyletters]
AUTHOR OF THE WEEK @xoxoemynn
I've loved featuring some of the most incredible artists in the fandom for the AOTWs, and thanks to Connie's (@spirker) big brain, this week is dedicated to some of the most beloved fandom authors. I hope everyone will go and check out their fics, maybe discover some new works or give extra love to older beloved fics. There will be 3 authors featured this weekend, please give it up 🥁 for the first one: Emy who we all love.
When I think of an author whose writing feels like a warm, lovingly prepared bowl of soup by someone who wants you to eat and eat well: I think of Em's fics. It's impossible to imagine this fandom without her - not just her words but everything she is and does for her friends. I also strongarmed her into answering a few questions for me (kidding, she was very gracious, I kept harassing her to send the answers over 😌 I have no shame):
What's your writing process like? Do you start with the beginning or the end? Do you write in order or as the scenes come to you?
First comes the idea, which usually presents itself as “haha, wouldn’t it be funny/weird/wild if XYZ… wait a minute. I think I might be serious about that.” Once I’m pretty confident I’m actually going to write the story, I make a channel for it in the private Discord I created to keep myself organized. I’ll start jotting ideas down — doesn’t have to be in any particular order, just tone, beats I want to hit, any particular detail that’s pushing its way to the surface that’s demanding the story be told, and also grab any links, images, music, whatever, and stash them away for inspo later. I almost always have to create an outline for myself, even if it’s just a few bullet points, because otherwise I tend to just sit there spinning my wheels. If it’s a longer story, I’ll create a pretty fleshed out outline, and may also supplement it with an emotions matrix to keep track of the characters’ evolving mindset throughout the story. Tragically, I’m very much someone who needs to write in order. I’ve tried skipping around before, but inevitably I start feeling the tension of “well, how can I possibly write Scene 10 if I don’t know exactly what happened in Scene 5?” But if there are some scenes that feel more vivid to me in the brainstorming phase, I may write a few sentences just so I don’t lose that energy.
One Ed/Stede headcanon that's very dear to you and you love to explore it when you write.
I don’t know if I have one specific one. I generally treat them as my all you can eat buffet and like to play with different ones all the time, depending on my mood. But I’d say my “tell,” if you will, is taking some kind of ridiculous concept (being horny for clocks, running a sleepaway camp for singles, tooth fairies) and sussing out the Big Emotions, which often do circle around learning to be vulnerable in front of the one you love.
Whose voice is easier to write - Ed or Stede? Why?
When I first started writing OFMD fic after S1, I would have said Ed. There was something about that vulnerability and raw heartbreak that I found really accessible, perhaps because I was finally coming out of the fog of my own recent traumatic breakup. But as I spent more time writing and in the characters’ heads, I realized it’s actually Stede. I see a lot of myself in him, and have discovered getting his voice right is a rather cyclical process: the more I understand him, the more I understand myself, and the more I understand myself, the more I understand him.
Your personal favourite thing you've written that you'd like more people to read
I’m going to cheat and list two. The first is The Merry Strays of Lighthouse Sanctuary, which is my heart story. It’s not the first thing I wrote for this fandom, but it feels like it. I wanted to write a fic with a setting that felt to all the characters the way so many of us felt about the show itself — a place of hope, where everyone is loved and accepted and celebrated for exactly who they are. The second, which is definitely a harder sell due to the subject matter, is All Of These Lines Across My Face, which is the most personal thing I’ve ever written that I think has taken on a new, more meta meaning since the cancellation. Love is eternal; it changes everything it touches for the better. Ed and Stede’s world was forever changed because they loved each other; our world was forever changed because we loved OFMD.
What is the one word that you think you use a lot?
Exquisite. But it’s NOT MY FAULT. They ARE exquisite!!! What am I supposed to do, just call them pretty? They are EXQUISITE!
Do you have a beta reader? Have they made you a better writer?
YES! My beloved Hugo (@monksofthescrew/offsammich), who I’ve been working with since Merry Strays. I used to say I’d only use a beta if there was something I was particularly worried about in the story, but honestly Hugo makes everything I write SO much better that I don’t consider a story complete until her eyes are on it. Brainstorming the initial idea, helping me get unstuck in writing, pushing me to look at a scene from a different perspective, fixing all my verb tenses… truly could not do it without her.
Why OFMD?🥹
I found OFMD at a very transitional point in my life, when I finally started to feel healed from a few big traumatic events but didn’t know what to do now that I’d emerged from the fog. I experienced some panic that I had wasted too much time and the world had moved on without me while I was still struggling. OFMD showed me that it’s never too late, that you can always have a second (or third, or 300th) chance, that you deserve to be loved for exactly who you are, and, most importantly, that there’s always hope. It was like someone gently took my hand and said “I don’t care what your brain/society is telling you, there is a beautiful future in store for you, and you deserve all that it brings you.” These days it’s rare to find something with a message like that, that’s equal parts fierce and earnest. It’s something beautiful and precious, and I’ll be holding onto it forever. ❤️
Please head over to @ofmdlovelyletters and send your love for Emy and all your favourite authors (and authors of the week 😈 watch that blog for some special letters coming your way)
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Wow okay this has already gotten way more attention than I initially anticipated. Let's just hop right to it then!
To those of you that don't know, I'm making a TF2 visual novel! If you wanna learn more about that, you can check out this post for clarity. For now I wanna just explain the general idea for this thing.
So we are going to be following the player along this journey. I've yet to decide if I want to refer to the player as Y/n or if I want to find a codename for them yet, but for now that doesn't matter. They will be referred to with gender neutral pronouns either way, just so everyone can enjoy!
The basic gist is that you are an old friend of Ms. Pauling. She disappears from your life for a long while before calling you one night, pleading for your help. You agree, mostly because you owe her a huge favor (which I won't spoil for now). There's a year long time skip where it's revealed that she had recruited you as a sort of second hand to her, mostly just doing her paperwork. Every month or so the two of you take a trip to the base where you pick up paperwork and check on what needs replacing
The story picks back up with you and Pauling driving down the road in her car. It's about a month after the bread incident and the team has had to relocate to the cold front while the other base is fixed up so both you and Pauling have to do your check-ins there this month.
Little did you know an unlucky series of incidents would occur that end up with you, Pauling, and the nine mercenaries all trapped in the same building for the next month.
That's the general outline for the set up! As for the tone, I'm trying to stay true to a lot of the goofiness that TF2 has to offer so there will be plenty of the off the wall type humor in this. The level will heavily depend on the route you choose, some more serious than others, but all will have their moments. What I can assure you though is there will be plenty of intimate moments. This is a romance story after all!
I've got some bare bones plot written down and the different routes and such that you can take along the way, but it's still up for changing. I've got some stuff I wanna tweak here and there and plenty I still need to flesh out before I can even consider putting it down in hard writing, but I'm definitely working on it! If you guys have any suggestions or things you'd like to see change a little, feel free to let me know!
#tf2 demoman#tf2 heavy#tf2 pyro#tf2 soldier#tf2 spy#tf2 engineer#tf2 scout#tf2 sniper#tf2 fanart#tf2#tf2 vn#tf2 visual novel#team fortress 2#tf2 x reader
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☆彡Progress Report # O1
Hello! This is the first progress report for my upcoming IF Rains In Heaven. These progress reports will be posted periodically (either once a month or once every two months) to update everyone with how writing and coding is going.
☆ Deadlines and Goals Summary ☆
Current Word Count: 6.1K Prologue Progress: 99% completed Chapter 1 Progress: 50% completed Writing Completion Deadline: December 31st 2024 First Demo Completion Deadline: End of March 2025
Keep reading for a detailed report
☆ December progress ☆
As of today, I have written 6.1K words for both the Prologue and Chapter 1, unedited and uncoded. I'm almost done writing the scenes where MC first meets and gets to know Ethos, Oliver, and V. I should be about 50% done with writing Chapter 1.
Outside of story writing, I've been making changes to the personality and behavior statistics I plan on implementing for the MC. The statistics are now more aligned with traits someone may develop as a result of childhood trauma and abuse. I've also edited the story outline, moving certain scenes that was supposed to be in Chapter 1, into their own chapter. This was because I believed Chapter 1 would be too long if I inputted what was planned instead of splitting it. Now, Chapter 1 and 2 will be set when MC is 5 years old - the start of everything going downhill - and Chapter 3 will time skip to their current ages where MC is 20 years old. I am also contemplating make a small change to m!Y's name so that instead of Yaran, it would be something like Yale. Not sure yet though.
For the remaining half of December, I will continue to work on writing Chapter 1 and also placing the final touches to the UI on twine (i.e. saves, accessibility functions etc.) so that I can work on coding more freely in January.
☆ Goals for the New Year ☆
Coding of the prologue and Chapter 1 will (hopefully) start in January and last until the end of February. I do have classes then so the amount of work I put into coding each day will be limited.
The goal is to have the demo out and running by the end of March, but my personal target would be beginning or mid-March. I have no set date yet.
I'm also deciding whether to ask for beta-readers. I've never been confident in my writing and it would be helpful to have some people identify errors that I missed.
☆ Chapter 1 Teasers ☆
Chapter 1 (and 2) will officially introduce you to 4 out of 6 romantic interests, though that is not the main focus. These two chapters will mainly be focused developing skills, formulating opinions, detailing appearances, and the downfall of your relationship with your family.
Chapter 1 specifically, will be quite a rollercoaster. It starts happy and pure, but the ending turns dark and heartbreaking. You might be in for a ride!
☆ Final Words ☆
In the meantime, I will be answering any asks about the story and/or the characters. Some asks will take longer for me to respond to but I'll be sure to answer all of them, even if it's to say “I can't give you an answer that won’t spoil the story”. I'll also try to start posting character profiles for the characters. Probably starting with Nolan. Let me know what information you want to see about the characters!
Thank you for all the love I got in the past couple weeks. It hasn't even been a month and we’re at 400+ followers! I’m happy to know that many of you are excited for my IF and I hope I reach everyone’s expectations. Just a reminder though that this is my first time doing something like this (creating an IF) so please be patient and kind with my work.
Hope everyone has a happy holiday!
Dated: December 14, 2024
#rains in heaven if#rih progress#rainsinheaven#rains in heaven#interactive fiction#twine if#twine wip#if wip
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